Great!
Cheers.
Alessandro

On Wed, Jun 9, 2010 at 11:14 AM, Michael Platings <[email protected]>wrote:

> This was just a bug brought in with the 3D Studio Max texturing features.
> Now fixed :)
>
>   On 8 June 2010 09:08, Alessandro Terenzi <[email protected]> wrote:
>
>>  I'm trying the FBX plugin with some models with more than one material
>> applied to a single mesh. I created a box and assigned it a different
>> material to each face: 3 faces have a different texture (diffuse maps)  and
>> the other 3 faces have a simple colored material (one red, one green and one
>> blue).
>>
>> As far as I understood, the plugin currently manages to display multiple
>> materials assigned to the same mesh, but if using more than one texture (for
>> example 3 diffuse maps) then it doesn't work: only not-textured materials
>> are displayed correctly while no texture is displayed or only one is
>> displayed if assigned to a particular face).
>>
>> I'm sending a sample model to Michael only (it's 1MB). Any suggestion on
>> how to proceed to add support to this kind of models?
>>
>> Thanks.
>> Alessandro
>>
>>
>>
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>>
>
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