Great! Cheers. Alessandro On Wed, Jun 9, 2010 at 11:14 AM, Michael Platings <[email protected]>wrote:
> This was just a bug brought in with the 3D Studio Max texturing features. > Now fixed :) > > On 8 June 2010 09:08, Alessandro Terenzi <[email protected]> wrote: > >> I'm trying the FBX plugin with some models with more than one material >> applied to a single mesh. I created a box and assigned it a different >> material to each face: 3 faces have a different texture (diffuse maps) and >> the other 3 faces have a simple colored material (one red, one green and one >> blue). >> >> As far as I understood, the plugin currently manages to display multiple >> materials assigned to the same mesh, but if using more than one texture (for >> example 3 diffuse maps) then it doesn't work: only not-textured materials >> are displayed correctly while no texture is displayed or only one is >> displayed if assigned to a particular face). >> >> I'm sending a sample model to Michael only (it's 1MB). Any suggestion on >> how to proceed to add support to this kind of models? >> >> Thanks. >> Alessandro >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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