Hello again Adam,
I need to take the extra time to understand what I am doing.
Just a note: it usually takes less time when you take it step by step
and make sure you're doing it right, than when you just try tinkering
until you get it right. This is true for anything, and I also have to
watch myself sometimes. Whenever I'm writing shaders and I notice I'm
tinkering with the code to get it to work, I force myself to take a step
back and perhaps work things out on paper, and it's always helpful.
There is no need for me to compile from source, I just didn't know any better.
That's what I thought ;-)
Go with the binary packages, it'll be easier to get up and running, and
you'll get results up on your screen faster, which will motivate you to
go on with learning even more!
And I used 2.9.7 because is seemed like the latest version but 2.8.3 is fine.
The OSG release cycle is kind of like the Linux kernel: the second
number in the version number is even for stable releases, and odd for
development versions. So 2.9.x are the development versions on the road
to 2.10 (or 3.0), and 2.8.3 is the latest stable release. Unless you
really need the features / bug fixes in the development versions, you
can stick to the stable releases. Besides, the development versions are
kind of bleeding edge, so you might run into other problems along the way.
Oh, and you can usually switch back and forth between stable /
development at will. So if in the future you want to compile a
development version from source, your application's code shouldn't have
to change much to work with the new OSG version.
You have expended a considerable amount of time and effort in crafting your
response. I GREATLY appreciate your efforts
It's my pleasure, I enjoy helping the people on this mailing list since
I think the community that exists around OSG is one of its strong
points. And whenever I have questions others are always ready to help me
too.
I will start over and try to ensure I know what is going on at each step.
I think that's the way to go. Let us know how it goes!
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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