DO you want to have the impression to have more detail when your viewport is 
large ? and the other way when your viewport is small? , in this case look into 
the creation of LevelOfDetails. Create different texture with more details on 
it and then use a osg::LOD to assign it in function of the distance of the 
object .



Cheers,
Thomas

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28806#28806





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