DO you want to have the impression to have more detail when your viewport is large ? and the other way when your viewport is small? , in this case look into the creation of LevelOfDetails. Create different texture with more details on it and then use a osg::LOD to assign it in function of the distance of the object .
Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28806#28806 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

