Tom Pearce wrote:
> Theo,
> 
> There should be plenty of resources for learning how to create and manipulate 
> 2D objects - it is fundamentally just like creating 3D objects, only the 
> polygon(s) are all in a plane.  You can just create a set of vertices 
> manually to start with.  If you've found the examples that deal with 3D 
> shapes, I'd suggest starting there.  If you can understand that, you're 
> pretty much there!  Maybe start with just creating spheres and see if that 
> helps you understand.  Try the plane primitives using example code if you 
> really need more guidance... the billboard example may also give you a sense 
> of how to create some 2D geometry.
> 
> Cheers,
> Tom



Hi Tom!

Thank you for your reply. I can see now tons of tutorials and examples around 
on 2D shapes. I guess I was just using the wrong keywords for my searches. 
Kinda embarassing... sorry about that.

Anyway, I managed to create some 2d objects but I'm still struggling with 
creating a 2D circle for my halo. I could draw it by adding a lot of points to 
an array and then drawing using the LINE_LOOP primitive. The only problem is 
that even though I'm using a simple circle equation (x^2 + y^2 = radius^2) and 
adding a LOT of points, the circle is still a little squared. Also, I'm worried 
about the cost of solving the math involved.
Do you think of a better way to draw it?


Again, thank you for your assistance.

Best Regards,

Theo

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