Some notes: The captureCurrentState command never catches any states. In OSG head, the camera does not even have a state.
The push/popClientAttribute method causes problems with terra page terrain rendering. When I include it, the GUI looks good, but the terrain is screwed up. Adding glEnableClientState(GL_VERTEX_ARRAY) makes the terrain visible, but the texture coordinates seem to be broken. When I don't include the client attribute stuff then the Qt GUI becomes warped at some specific camera angles. Any ideas? Thank you! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28948#28948 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

