Some notes: The captureCurrentState command never catches any states. In OSG 
head, the camera does not even have a state.

The push/popClientAttribute method causes problems with terra page terrain 
rendering. When I include it, the GUI looks good, but the terrain is screwed 
up. Adding glEnableClientState(GL_VERTEX_ARRAY) makes the terrain visible, but 
the texture coordinates seem to be broken. 
When I don't include the client attribute stuff then the Qt GUI becomes warped 
at some specific camera angles. Any ideas?

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=28948#28948





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