Hi,
I want to know if it is possible to make objects transparent without using a
transparent texture .I am using the following code but it turns out to be
opaque.
ss->ref();
ss->setMode(GL_BLEND, StateAttribute::ON);
ss->setMode(GL_FOG, StateAttribute::ON);
-----------ss->setAttribute(fog,osg::StateAttribute::ON);
| ss->setRenderBinDetails(11,"RenderBin");
|
Am i doing something wrong with the fog properties?
or
is there a property of fog wich should be enabled to make the object
transparent?
Thank you!
Cheers,
nikhil
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=29202#29202
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