Hi Akhtar,

On Thu, Jul 1, 2010 at 3:39 AM, Akhtar Shamim <[email protected]> wrote:
> I am trying to compile OSG as a static library. I am using the latest
> updates (as of 29th June, 2010) from SVN. I used CMAKE to create the Visual
> Studio solution file. I think all the setups are fine. However, I am unable
> to compile one file which is GLStaticLibrary.cpp.
>
> It can't find any of the function declarations, like glActiveTexture and the
> rest. Did anyone else face this problem? If yes, how do I solve it?

GLStaticLibrary is a recent addition to aid the linking of the OSG
against a static version of GLES2, so the gl functions get pulled in
from OpenGL headers.  If you are compiling the OSG static it doesn't
mean you'll need to be compiling against a static GL lib so it
shouldn't be any different than compiling the OSG for dynamic.   Is
there any chance you are enable a build against a static GL when you
shouldn't be?

Robert.
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