Hi,
My system is connected with AMD Firestream 9250 having 1GB
of card memory. I do some of GPGPU computations on the card.
At the same time, using OSG I do texture rendering as a stream, in parallel.
The rendering of texture effects performance down for GPGPU computation. I dont
understand how does just rendering creates huge impact while the render texture
size is not more than 1920 * 1200(my screen size) as I have 1GB of card memory.
Is there anyway for optimal rendering of texture?
Thank you!
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29628#29628
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