JP,

Thanks for the info. So I guess we can conclude that this is an esoteric
problem.?.? Have you tried VPB 0.9.10 with different versions of GDAL? I may
try that and see what happens (I'm using GDAL 1.7.2). I know it fails on
both Linux 64 bit and 32 bit i386 (Fedora 10). I haven't tried it with
Windows but it sounds like you have. 

I'm glad you guys came up with a fix...:)

-Shayne

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of J.P.
Delport
Sent: Wednesday, July 14, 2010 12:40 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Fwd: Re: floating point exeption in VPB...

Hi Shayne,

On 13/07/10 23:34, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> Just a follow up email...the fix that Bernardt proposed in SourceData.cpp
of
> the VPB code, seems to have fixed the problem. I don't have any issues
> building my database with VPB 0.9.10 now. This seems like a pretty blatant
> problem so I'm somewhat surprised that this problem hasn't come on the
radar
> screen of the OSG community in general...

Bernardt & I have speculated that it might be some floating point 
representation issue with various gdal libs or maybe the intersection 
code. We've built many databases using the same dataset on a Linux 
cluster, with a range of vpb versions, and have never encountered this 
problem. In the last week Bernardt tried to build on a Windows machine 
to enable a client to build some terrains for themselves and encountered 
this problem.

rgds
jp

>
> -Shayne
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
> Sent: Tuesday, July 13, 2010 10:01 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Fwd: Re: floating point exeption in VPB...
>
> Bernardt,
>
> Thanks much for that input. I definitely ruled out that my problem was due
> to the 64-bit architecture because I was able to reproduce it on 32-bit
> Linux using VPB 0.9.10. Using the same tif file, I did not see this
problem
> using VPB 0.9.7.
>
> I will try your fix to see if that works for my situation. I will report
the
> results.
>
> Your contribution is most appreciated...
>
> Regards,
> -Shayne
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Bernardt
> Duvenhage
> Sent: Tuesday, July 13, 2010 7:07 AM
> To: [email protected]
> Subject: Re: [osg-users] Fwd: Re: floating point exeption in VPB...
>
> Hi Shayne
>
> I'm experiencing a similar problem. The SourceData::readImage(...) method
in
> \src\vpb\SourceData.cpp gives a destWidth and readWidth of zero which
> results in a tempImage of zero size (tempImage = new unsigned
> char[readWidth*readHeight*pixelSpace]).
>
> This is due to (I think) a failure of the two pass 360-degree shift test
for
> intersection of the destination and source bounding boxes. The
intersection
> is tested for 'valid()', but might still be of zero size. I adapted the
'if
> (!intersect_bb.valid())' test as shown below and it seems to work now.
>
> if ((!intersect_bb.valid()) || (intersect_bb.xMin()==intersect_bb.xMax())
)
> {
>    log(osg::INFO,"Reading image but it does not intersect destination -
> ignoring");
>    continue;
> }
>
> I'm building a simple terrain with BMNG data only. The destination bb is
> therefore (-180,180]. The intersection test however generates a valid
> intersection for the B1 tiff which is at (-270,-180] at some stage in the
> two pass test. The generated intersection is valid, but of zero size and
> hence the added condition in the above if.
>
> I attach my SourceData.cpp as reference.
>
> Regards,
> Bernardt
>
>
>>> "J.P. Delport"<[email protected]>  07/13/10 2:37 PM
>
> =====================
> Bernardt Duvenhage
> Senior Researcher: Optronic Sensor Systems South African Council for
> Scientific and Industrial Research (CSIR)
> Tel: +27 12 841 2414
>
>
>
>>>>
>
>
> -------- Original Message --------
> Subject: Re: [osg-users] floating point exeption in VPB...
> Date: Mon, 12 Jul 2010 11:05:19 -0600
> From: Tueller,    Shayne R Civ USAF AFMC 519 SMXS/MXDEC
> <[email protected]>
> Reply-To: OpenSceneGraph Users<[email protected]>
> To: OpenSceneGraph Users<[email protected]>
>
> Robert,
>
> After running osgdem in the debugger, it is crashing in gdalrasterband.cpp
> where an integer divide by zero is happening. Tracing up further, it
appears
>
> that in the method SourceData::readImage(...) in SourceData.cpp, the
> variable
> "destWidth" is coming in as zero. Interestingly, the first pass through
the
> loop in that method yields a destWidth of 256. On the next time around, it
> is
> zero which is causing the crash in GDAL.
>
> The ".tif" file is a file that I have used before with osgdem on another
> machined with no problems so I know the image file is good.
>
> I will try to dig further to get more on what's happening...
>
> -Shayne
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert
> Osfield
> Sent: Saturday, July 10, 2010 3:30 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] floating point exeption in VPB...
>
> Hi Shayne,
>
> I develop under 64bit system and haven't encountered any floating point
> exceptions issues with 64bit build of VPB.
>
> Could you please run osgdem in a debugger and see what happens. Could you
> also
> update to svn/trunk for OSG and VPB to see if the problem persists.
>
> Robert.
>
> On Thu, Jul 8, 2010 at 11:01 PM, Tueller, Shayne R Civ USAF AFMC 519
> SMXS/MXDEC<[email protected]>  wrote:
>> All,
>>
>>
>>
>> I'm using VPB 0.9.10 along with OSG 2.8.2 on a system that is using
>> 64-bit Linux (Fadora core 10) i386. Both packages were built from source.
>>
>>
>>
>> No matter what database I try to build, I get a floating point
>> exception when running osgdem. I know the DTED and imagery are good
>> since I've built VPB databases with this content on a windows 32-bit
> system.
>>
>>
>>
>> Here is a sample command that fails: osgdem -TERRAIN -geocentric
>> -PagedLOD -whole-globe -t wholeearthtexture.tif -l 10 -o output.ive
>>
>>
>>
>> My question is, has anyone else seen problems with VPB in a similar
>> environment. Are there some 64-bit issues going on here? I'm at a loss
>> as
> to
>> why I'm getting this floating point exception. If I use any other
>> content (i.e. dted or imagery), I get the same results.
>>
>>
>>
>> Any help or input would be most appreciated.
>>
>> -Shayne
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>> org
>>
>>
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