Hi Diana, I am sorry - we simply overlooked your request. osgCompute has been continuously updated. The current svn version supports cuda 3.
Diana wrote: > Hi, > I try to make some changes to the osgTexDemo example to use 32bit > osgCudaTexture2D. > I changed the source type to GL_FLOAT, and modified the kernel accordingly > (float4* instead of uchar4*). > The resulting values in VBO were precise (32bit precision), but the values in > trgTexture still had 8bit precision, like in the original example. > > Am I doing something wrong? > > Thanks a lot, > Diana > Did you also set the internal format correctly? Code: trgTexture->setInternalFormat( GL_RGBA32F_ARB ) Best regards, Mick[/code] ------------------------ SVT Group ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30077#30077 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

