Hi Theo,
I ran osgdb_ffmpeg.dll on dependency walker [...]
No, you should load your app in dependency walker, run it ("Profile" is what it's called in the dependency walker menu) and then try to load the file that uses the ffmpeg plugin. That way dependency walker has all the info about delay-load DLLs and things like that.
I guess the first one is being caused by the second, probably the AVXXX dlls I'm using are compiled to a x86 machine and I'm on 64-bit Windows 7.
You can use 32-bit DLLs on Windows x64 without problems. That's not the issue.
Try to run your app in dependency walker and load the file you want to load with the ffmpeg plugin. Then you'll get more useful info.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

