Hi, Are there any caveats to be mindful of when trying to implement instancing using VBO's?
I'm using a static tri stored in a VBO - however I'm facing massive bottlenecks in the frag shader - with obvious fillrate issues dragging my frames down drastically. and I can't see any obvious state changes that could affect this. I'm using Nvidia 8800GTX with latest drivers and I'm not dropping into software mode at all. Do I have to set up my program so I populate my vbo with texture data? or am I fine with the standard setup - the OSG should be able to handle that for me shouldn't it? Regards Paul IMPORTANT: This email remains the property of the Department of Defence and is subject to the jurisdiction of section 70 of the Crimes Act 1914. If you have received this email in error, you are requested to contact the sender and delete the email. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

