Hi,

Are there any caveats to be mindful of when trying to implement
instancing using VBO's?

I'm using a static tri stored in a VBO - however I'm facing massive
bottlenecks in the frag shader - with obvious fillrate
issues dragging my frames down drastically.  and I can't see any obvious
state changes that could affect this. I'm using Nvidia 8800GTX with
latest drivers and I'm not dropping into software mode at all. Do I have
to set up my program so I populate my vbo with texture data? or am I
fine with the standard setup - the OSG should be able to handle that for
me shouldn't it? 

Regards

Paul

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