Hi Jeremy, Thanks you and your donator for this work, we're also planning to mostly use osgPango instead of osgText in our company, so I'll probably make you some feedback as soon as I have time to take a look to this new version.
Cheers, On Thu, Aug 12, 2010 at 7:57 PM, Jeremy Moles <[email protected]>wrote: > Hello everyone! I have recently received funding from what must--for > various reasons--remain an anonymous source, to further develop and > refine osgPango. I've made some updates to the site with new screenshots > and small descriptions, and I wanted to try and solicit some more > feedback since it's been a while since I've mentioned them here: > > http://osgpango.googlecode.com > > A lot has changed with osgPango (far more mature and flexible API, no > more fixed-function support, up to 8 combinable textures per font, > multi-pass rendering) and I'd be interested to see what people think. > > In the very near future I will be providing the equivalent of the famous > "3rd Party" archive for osgPango for Windows. In Linux, it is quite > trivial to compile both osgCairo and osgPango. In Windows, until I can > create the necessary dependency libs, it's best to use the GTK Win32 > Developers Bundle: > > http://www.gtk.org/download-windows.html > > In fact, my current client is using osgPango exclusively in Windows, > so don't be too intimidated by the mention of GTK or anything like > that! > > The current Text object (a derived class from osg::MatrixTransform) > isn't a drop-in replacement for osgText::Text, but learning how to use > it properly isn't hard. Plus, if you can position a MatrixTransform in > your scene, you can position osgPango::Text geometry in your scene. :) > Or you can create your own Text class and manipulate the Geometry > however you want... > > I've also made some pretty significant changes to osgCairo that I'd like > Robert to take a look at. :) A while back he had some interest in Cairo > and didn't really like the idea of creating and maintaining our own C++ > wrappers. Well, I've come around to that same manner of thinking, so > osgCairo is really little more than a stripped down wrapper over > osg::Image, a fancy ReadFile implementation, and a few commonly-used > utility functions. It's a tad more sophisticated than what is already in > OSG, but not by much. Perhaps we can revisit this interest that once > was... > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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