Hi Ricky,

On Tue, Aug 10, 2010 at 6:34 PM, Ricky Flintoff <[email protected]> wrote:
> So there is no way I can capture focal length effects in OSG using the 
> Prespective projection matrix?

By "focal length effects" do you mean depth of field?  Where you have
the foreground and background blurry and the area of interest in
focus?   You can't do such simulation of physical camera which just
normal OpenGL rendering, so no amendment of a projection matrix will
do this.

Have a search on web and literature about depth field.  You can do it
with the OSG using multiple render to texture cameras and then
blending the result.

Robert.
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