Hi Andreas,

It can work as a runtime switch of stereo mode. The SceneView will
check the getStereo() method every cull() and draw() to see if it
should use stereo parameters to render the scene. In that case you
won't have to reallocate the graphics context all the time. I've
already done the same work before. :)

Wang Rui


2010/8/24 Andreas Roth <[email protected]>:
> I'm afraid it's a bit more complicated than your suggested line.
>
>
> Wang Rui wrote:
>>
>>
>> osg::DisplaySettings::instance()->setStereo( true );
>>
>
>
> I want to enable/disable stereo mode during the runtime of my application. 
> The line above only changes the display settings for the next graphic context 
> to be created, but it does not change anything on my existing GC.
>
> Regards,
> Andreas
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31012#31012
>
>
>
>
>
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