Hi all,

I'm currently compiling some 3rdParty libs in 64 bits (x86_64) using Visual C++ 
2010 Express. However, going 64 bits is sometimes tricky:
- Anyone already did it?
- Anyone with some useful tips?

Already compiled:
- Glut (Well, freeglut)
- Freetype 2
- jpeg
- zlib
- png
- tiff

In progress:
- collada dom (having some problems as underlying boost ins't up-to-date)

Missing libs are:
- Qt
- GDAL
- libcurl (I once ported it to CMake but it's not maintained by curl devs)
- lua
- gif
- vrpn

OSG compiles well (when ignoring errors due to problematic dependencies).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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