Hi all, I'm currently compiling some 3rdParty libs in 64 bits (x86_64) using Visual C++ 2010 Express. However, going 64 bits is sometimes tricky: - Anyone already did it? - Anyone with some useful tips?
Already compiled: - Glut (Well, freeglut) - Freetype 2 - jpeg - zlib - png - tiff In progress: - collada dom (having some problems as underlying boost ins't up-to-date) Missing libs are: - Qt - GDAL - libcurl (I once ported it to CMake but it's not maintained by curl devs) - lua - gif - vrpn OSG compiles well (when ignoring errors due to problematic dependencies). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

