I know it's slow, but we'd been using BIND_PER_PRIMITIVE mainly for backward compatibility for faceted shading and coloring occasionally. After our recent upgrade from osg-2.8.3 to 2.9.8 everything rendered with BIND_PER_PRIMITIVE is wrong -- bad colors or material properties ignored. Is this change known? Is there any magic that may make it behave? Am I going to have to bit the bullet and duplicate vertices to match the normal per facet I've got?
-Don Leich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

