I know it's slow, but we'd been using BIND_PER_PRIMITIVE mainly for
backward compatibility for faceted shading and coloring occasionally.
After our recent upgrade from osg-2.8.3 to 2.9.8 everything rendered
with BIND_PER_PRIMITIVE is wrong -- bad colors or material properties
ignored.  Is this change known?  Is there any magic that may make it
behave?  Am I going to have to bit the bullet and duplicate vertices
to match the normal per facet I've got?

-Don Leich

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