Hi Robert,

you wrote in 2009 March something like this :

"Personally I'd like change the osgdepthpartion example across to using a 
series of viewer slave cameras, rather than in scene graph cameras.  In the 
future I hope to add this support doing effects like stereo and depth partition 
as an integral part of the osgViewer library (stereo is suppported via the 
lower level SceneView right now) so that these effects can be requsted via 
viewer configuration.  I have plenty of other tasks on my plate right now so 
can't tackle these yet, but it's useful for you to know where I'm going with 
this support. "

I'm using large scenes in my apps, using in-SceneGraph cameras, so I'm very 
interested in this idea and would like to know where are you on this roadmap ?


Thank you


Eric

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31505#31505





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