Hi Robert, you wrote in 2009 March something like this :
"Personally I'd like change the osgdepthpartion example across to using a series of viewer slave cameras, rather than in scene graph cameras. In the future I hope to add this support doing effects like stereo and depth partition as an integral part of the osgViewer library (stereo is suppported via the lower level SceneView right now) so that these effects can be requsted via viewer configuration. I have plenty of other tasks on my plate right now so can't tackle these yet, but it's useful for you to know where I'm going with this support. " I'm using large scenes in my apps, using in-SceneGraph cameras, so I'm very interested in this idea and would like to know where are you on this roadmap ? Thank you Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31505#31505 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

