Hi,
  I have a 1 camera 1 viewport OSG app that uses close to 50% of the CPU.  When 
I enable stereo (anaglyph/quad buffered), CPU utilization nearly doubles.  Is 
there a way to split the left and right eye frame rendering into separate 
threads so that I can take advantage of mulitcore?  I am using osg 2.8.3 on 
windows.

... 

Thank you

Brian

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http://forum.openscenegraph.org/viewtopic.php?p=31539#31539





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