Hi, I have a 1 camera 1 viewport OSG app that uses close to 50% of the CPU. When I enable stereo (anaglyph/quad buffered), CPU utilization nearly doubles. Is there a way to split the left and right eye frame rendering into separate threads so that I can take advantage of mulitcore? I am using osg 2.8.3 on windows.
... Thank you Brian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31539#31539 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org