Sergey Polischuk wrote:
Coming back to starter post:
First:
you can update your position from physics with matrix transform or position
attitude transform even if there are parent transforms on tree up to this node,
you just need to modify (or write new) callback that setups nodes positions to
count transforms up to this node (u can get that with computeLocalToWorld
method of matrix transform), then u getting inverse of this matrix (or may be
you can skip inverse when using computeWorldtoLocal ) and combine with matrix
you got from physics simulation, then u get matrix u need to set for your node
with physics object.
True, view = modelView * inverseModel. I'll take a look at implementing this in
AbsoluteModelTransform.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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