Aitor Ardanza wrote:
Ok, sorry... I have the following scene: [Image: http://img810.imageshack.us/img810/8789/armn.jpg ] Now I can not put a picture with the problem, because the movement of the arm is connected to a motion capture system that I haven't connected right now ... When you move your arm at some point, for example when I lift a lot, that part of the hand exceeds a point disappears. When I can, I will upload an image with the problem ..
It could be that the sections of the model are getting erroneously culled because the cull traversal can't take into account what's going on in the shader. As a quick check, try calling setCullingActive(false) on the geode(s) that are erroneously disappearing and see if they behave differently.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

