Hi,
I've been using osgShadow for some time now, but I've recently experienced some
strange things with it.
I noticed that everything was working just fine when i don't use cast/receive
traversal masks, but when I start dealing with them, my shadows just become
ugly dark squares.
Note that I am using the MinimalShadowMap class.
I found a little fix in the file StandardShadowMap.cpp : I just commented the
lines 731/732 :
_cv->setTraversalMask( traversalMask &
_st->getShadowedScene()->getCastsShadowTraversalMask() );
and now it works fine.
I wonder if this binary "&" has been added by mistake (maybe it should be a "|"
?), but again simply commenting this line did the job for me.
I hope I'm not removing a secret dark feature :)
Thank you!
Cheers,
Bruno
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31712#31712
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