Thanks Johannes, It works well for me also in anaglyphic. The troubles comes when you are using Quadbuffer stereo as it needs a different GL context initialisation...
So far to switch at runtime I need to recreate the view. Regards, Pierre. 2010/9/17 Johannes Scholz <[email protected]> > Well, without diving into details, I also added the ability to switch > on/off stereo during runtime in my application. I didnt test it using > quadbuffer so far(!), but it works very well for cyan/red stereo. I didn't > try using osg::DisplaySettings::instance() > > What I do is: > > // Check if the mainView has a DisplaySettings object, otherwise create > if (_mainView->getCamera()->getDisplaySettings()== 0) { > _mainView->getCamera()->setDisplaySettings(new osg::DisplaySettings()); > } > > To enable stereo: > _mainView->getCamera()->getDisplaySettings()->setStereo(true); > > To disable stereo: > _mainView->getCamera()->getDisplaySettings()->setStereo(false); > > Nothing more, nothing less. > > Best regards, > > Johannes > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31788#31788 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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