Hi Adrian,

On Wed, Sep 22, 2010 at 10:32 AM, BARRAL Adrien <[email protected]> wrote:
>> Personally I wouldn't use ShapeDrawable's for this type of work as they are 
>> just very primitive  convenience classes, they don't scale well to handle 
>> complete rendering requirements or provide best performance
>
> What kine of OSG object do you use for that ?

It depends upon how much you want things to scale.

For very large terrains,  you'll want to use a paged databases, either
using VirtualPlanetBuilder to build it off line, or using the 3rd
party osgEarth NodeKit to do it runtime.

For smaller terrain, such as under a million vertices, you can just
use one or more osgTerrain::TerrainTile, or just create your own
osg::Geometry directly.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to