Hi Adrian, On Wed, Sep 22, 2010 at 10:32 AM, BARRAL Adrien <[email protected]> wrote: >> Personally I wouldn't use ShapeDrawable's for this type of work as they are >> just very primitive convenience classes, they don't scale well to handle >> complete rendering requirements or provide best performance > > What kine of OSG object do you use for that ?
It depends upon how much you want things to scale. For very large terrains, you'll want to use a paged databases, either using VirtualPlanetBuilder to build it off line, or using the 3rd party osgEarth NodeKit to do it runtime. For smaller terrain, such as under a million vertices, you can just use one or more osgTerrain::TerrainTile, or just create your own osg::Geometry directly. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

