I asked this question in gamedev forum, and they would suggest the following:

> You can not do it like you have in your example. You need to set up an FBO 
> with multiple render targets, and bind your editedMap as one of the targets.

But I dont have idea how can I do this... How can I configure FBOs in OSG?

Thank you!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32384#32384





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