I asked this question in gamedev forum, and they would suggest the following:
> You can not do it like you have in your example. You need to set up an FBO > with multiple render targets, and bind your editedMap as one of the targets. But I dont have idea how can I do this... How can I configure FBOs in OSG? Thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32384#32384 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

