Hi,

I implemented a ping pong rendering in order to reuse a texture processed by 
the gpu as input.
But it looks very slow. I have the feeling that setTexture does something like 
a copy of the texture and not just a change of the texture index like in 
gameoflife.

An idea or a better way to set the input texture between 2 frames ?
Vincent
... 


Thank you!

Cheers,
Vincent

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