Hi, I implemented a ping pong rendering in order to reuse a texture processed by the gpu as input. But it looks very slow. I have the feeling that setTexture does something like a copy of the texture and not just a change of the texture index like in gameoflife.
An idea or a better way to set the input texture between 2 frames ? Vincent ... Thank you! Cheers, Vincent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32436#32436 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

