Hi,

Just thought I should report that I have also come across this issue and have 
seen similar issues. I have also commented out the equalization code :  )
I will try and make some time to code up a fix in the next few days.

Cheers,

Brad

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Robert Osfield
Sent: Wednesday, 6 October 2010 10:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance problem with osgTerrain

Hi Fabien,

On Wed, Oct 6, 2010 at 2:13 PM, Fabien Lavignotte
<[email protected]> wrote:
> We are testing in release build. And we have the same result on windows and 
> linux.
> The high cost is a little bit surprising but i didn't have time to 
> investigate further.
> So, the idea is add a flag on osgTerrain (hum set/getProcessNeigbours maybe?)

Terrain::set/getBoundaryEqualization(bool) would be my choice for naming.

I'm busy with other tasks right now so can't tackle this, feel free to
dive and add it ;-)

On the performance side, one thing I've planned for
osgTerrain::GeometryTechnique is to split off the boundary mesh parts
from the central mesh for each tile, so that when you have to rebuild
the boundaries you don't need to rebuild the central mesh.  This
change should make it possible to keep the cost of boundary
equalization much lower.

Robert.
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