Hi all,

During the last 6 months, I'm working on an OSG tutorial book named
OpenSceneGraph 3.0 Beginners' Guide, with my co-author Dr. Qian Xuelei, and
now the hard time is drawing to a close. The book, which is written totally
in English, will be published by Packt Publishing in December 2010. You may
read more information or even pre-order it at the Packt website:
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book

First I'd like to thank Robert Osfield, for his tremendous passion in
leading the development the OSG, as well as providing all kinds of helps on
the writing work. Many thanks to Jean-Sébastien Guay and Cedric Pinson, for
their great technique reviewing work (and sometimes tiresome correcting my
grammar and words, isn't it? :-) I will also acknowledge John F. Richardson
and Marek Teichmann for announcing this book at the OSG BOF, and Paul Martz,
for supporting the publication of our past and current books all the time.

The book is been rewriting for final drafts at present. I'd like to
introduce some important and active OSG-based projects in the book as
references to beginners. These projects should be open sourced at least.
I've listed some of them as follows, and if you have more ideas and projects
to add in, please tell me as soon as possible:

osgART, osgAudio, osgBullet, osgcal, osgCairo, osgCompute (osgCUDA),
osgEarth, osgIntrospection, osgMaxExp, osgModeling, osgNV, osgOcean,
osgPango, osgSWIG, osgVisual, osgXI, Maya2OSG and VPB.

Some other projects, like ossimPlanet, FlightGear, Delta3D and VTP, are
already introduced in the introduction chapter. I'll share more information
as soon as the book is published and available on Amazon.

Any other suggestions are always appreciated and welcomed.

Cheers,

Wang Rui
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