Hi all,

I've been using point sprites with a small 2-d texture map of a sphere
for some time now with great results.  I'd like to be able to vary the
lighting on my spheres and was hoping that I'd be able to replace the
picture of the sphere with a flat disc and use a bump map to affect
lighting.

Is this a direction worth persuing?  It looks like the internals of
the BumpMapping class in osgFX are doing some BIND_PER_VERTEX assignments.
Will everything bind to the single vertex of the point sprite?

-Don Leich

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