Hi all, I've been using point sprites with a small 2-d texture map of a sphere for some time now with great results. I'd like to be able to vary the lighting on my spheres and was hoping that I'd be able to replace the picture of the sphere with a flat disc and use a bump map to affect lighting.
Is this a direction worth persuing? It looks like the internals of the BumpMapping class in osgFX are doing some BIND_PER_VERTEX assignments. Will everything bind to the single vertex of the point sprite? -Don Leich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

