Alright then... but why didn't my app compile, then? Are there known regressions?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > Hi Sukender, > > Right now I'd recommend just sticking with osgText::Text and > osgText::Text3D as TextNode isn't feature complete yet. I will be > maintaining Text and Text3D for 3.0 to retain backwards > compatibility. > > Robert. > > On Tue, Oct 26, 2010 at 3:04 PM, Sukender <[email protected]> wrote: > > Hi all, > > > > When updating to latest trunk, I faced the refactoring of osgText. > Of course my app has been updated to fit this change, but I don't know > how to get the old behaviour back. Can someone assist me? How must I > transform these when I got a TextNode*? > > 1. setAlignment(osgText::Text::LEFT_TOP) > > 2. setColor() (I guess it's Stateset > Material > Diffuse) > > 3. setBackdropType() / setBackdropColor() / setColorGradientMode() / > setColorGradientCorners()... > > > > Thanks. > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

