Alright then... but why didn't my app compile, then? Are there known 
regressions?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> Right now I'd recommend just sticking with osgText::Text and
> osgText::Text3D as TextNode isn't feature complete yet.  I will be
> maintaining Text and Text3D for 3.0 to retain backwards
> compatibility.
> 
> Robert.
> 
> On Tue, Oct 26, 2010 at 3:04 PM, Sukender <[email protected]> wrote:
> > Hi all,
> >
> > When updating to latest trunk, I faced the refactoring of osgText.
> Of course my app has been updated to fit this change, but I don't know
> how to get the old behaviour back. Can someone assist me? How must I
> transform these when I got a TextNode*?
> > 1. setAlignment(osgText::Text::LEFT_TOP)
> > 2. setColor() (I guess it's Stateset > Material > Diffuse)
> > 3. setBackdropType() / setBackdropColor() / setColorGradientMode() /
> setColorGradientCorners()...
> >
> > Thanks.
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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