Hi Martin.

2010/11/11 "Martin Großer" <[email protected]>:
> is it possible to texture a osg::HeightField?

An osg::HeightField is just height field, it knows absolutely nothing
about state, let alone texturing, it's just meant to be a very simple
data structure for storing a height field.

If you want to render a height field with texture then you need to use
a higher level class.  osg::ShapeDrawable is capable of doing this as
shown in the osgshapes example, but personally I would recommend
against using osg::ShapeDrawable as it was never intended to be a
general purpose tool - it's just a very simple and quick way getting
something up on screen, it was never meant for widespread usage in
apps.

The route I'd recommend us to use a osg::Terrain::TerrainTile.  This
allows you to attach a HeightField and all your imagery, and place it
into full 3D space, with geometry representation optimized for
performance.

Robert.
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