Hi,

this is rather a technique question then related to an osg feature.
I create a VBO from lot of Points ( ( 50-100 ) ^ 3 ) in the shape of a cube. I 
create them with three nested loops, one per Axis, so that first I get a line 
of Points in x-Direction, then draw the next lines to shape the xy plane, and 
finally draw the volume in z direction with the next xy point planes.Rotating 
arround this cube with the camera, my Frame Rate drops significantly, when the 
Points get drawn from Back to front due to Overdraw.
I can't just flip the whole entity in 90 degree steps dependent on the camera 
position as the Points have different Vertex Colors set, so one would nottice 
the flipping.

How can I build an efficient structure so that those points get always drawn 
from Front to Back ? Are there any helpful utilities for sorting, or maybe 
other Tricks ?
 

Thank you!

Cheers,
ParticlePeter

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http://forum.openscenegraph.org/viewtopic.php?p=34040#34040





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