Hi Issam,

Last time I looked at CEGUI I found it to be rather a mess for
integrating with multi-thread, multi-context supports API's like the
OSG.  So what you are after might not be possible, or if it is might
be rather awkward.

On the OSG it should be just a case of creating a slave Render To
Texture (RTT) Camera, or a RTT Camera in the scene graph that is
rendered prior to the main scene graph, then you'd need to worry about
how to pass the texture the OSG created to CEGUI to past onto quad.

You might just find it much easier to skip CEGUI though...

Robert.

On Thu, Dec 9, 2010 at 8:11 AM, issam boughanmi <[email protected]> wrote:
> Hi,
>
> i have an "options" dialogs in my application using CEGUI
>
> wich allow the user to select an airplane  using a cegui listbox
>
> in the right side i want to render the loaded ive airplane with an animation 
> callback that rotate the selected airplane for example
>
> what is the best approch to load node and rendering them into cegui elements ?
>
>
> any help is welcome
>
> thanks and good day
>
> ps : i am using osg via Delta3d
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34652#34652
>
>
>
>
>
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