I think you misunderstand how the projection matrix works.... setProjectionMatrixAsPerspective is defined with the parameters (vFov, aspect, near, far)
vFov sets the vertical field of view of the perspective meaning you will have a wider viewing angle the larger the value gets. aspectRatio is used to determine the horizontal FOV near defines the near clipping plane far defines the far clipping plane Increasing the vFOV will make items in the scene appear shorter away but their distance from the camera will remain unchanged. Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34719#34719 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

