If you want to reuse a lot of the code from SphericalManipulator but add some new features, derive a new class from SphericalManipulator (instead of changing the osg source at all). At the very least it's a good way to experiment with the new features you're adding without having to start over all the way. And later if you want to clean your manipulator up a bit you can derive it from MatrixManipulator directly, and reimplement that necessary functions while cutting out anything from SphericalManipulator which you don't need.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34897#34897 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

