If you want to reuse a lot of the code from SphericalManipulator but add some 
new features, derive a new class from SphericalManipulator (instead of changing 
the osg source at all).  At the very least it's a good way to experiment with 
the new features you're adding without having to start over all the way.  And 
later if you want to clean your manipulator up a bit you can derive it from 
MatrixManipulator directly, and reimplement that necessary functions while 
cutting out anything from SphericalManipulator which you don't need.

Cheers,
Tom

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34897#34897





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