Thanks, I'll have to determine if upgrading to osg 2.9.10 is feasible
for my project.  Or perhaps osgShadow could be backported to osg 2.8.3?

After writing that email, I also discovered osgShadow::StandardShadowMap
and osgShadow::LightSpacePerspectiveShadowMap, both of which work quite
a bit better than osgShadow::ShadowMap.

On 1/3/2011 1:45 PM, David Callu wrote:
> I Peter,
>
>
> PSSM is probably the best choice for large scene.
> PSSM technique have been fixed in osg 2.9.9 or 2.9.10 for minor bug.
> If you didn't see shadow in your scene with this technique, this probably
> a bug in your code.
> Take a look to osgshadow example to know how use it. You have to run
> "osgshadow --pssm" to see pssm in action.
>
> HTH
> David Callu
>
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> [email protected]
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-- 
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

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