Thanks, I'll have to determine if upgrading to osg 2.9.10 is feasible for my project. Or perhaps osgShadow could be backported to osg 2.8.3?
After writing that email, I also discovered osgShadow::StandardShadowMap and osgShadow::LightSpacePerspectiveShadowMap, both of which work quite a bit better than osgShadow::ShadowMap. On 1/3/2011 1:45 PM, David Callu wrote: > I Peter, > > > PSSM is probably the best choice for large scene. > PSSM technique have been fixed in osg 2.9.9 or 2.9.10 for minor bug. > If you didn't see shadow in your scene with this technique, this probably > a bug in your code. > Take a look to osgshadow example to know how use it. You have to run > "osgshadow --pssm" to see pssm in action. > > HTH > David Callu > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Peter Amstutz Senior Software Engineer Technology Solutions Experts Natick, MA 02131 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

