More accurately, the method is: osgSim::HeightAboveTerrain::computeHeightAboveTerrain(...)
Sorry for the mistake in the previous post... -Shayne ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35590#35590 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

