Hi Werner, On Mon, Jan 31, 2011 at 9:55 AM, Werner Modenbach <[email protected]> wrote: > The downloaded structure compiles fine. So it is definately MY problem. But I > have to do it this way because it has to be integrated into my commercial > distribution. Unfortunately I couldn't find a solution by just digging the > sources and headers. There are so man Glyph definitions arround. > Where is the definition finally located?
You have the source code... a simple grep or inspection of the source would tell you that include/osgText/Glyph is where Glyph is declared. > Do I still have to include freetype when using osgQt? freetype and the associated plugin isn't required if you use osgQt as it has it's only font implementation that supports 2D text. It doesn't support Text3D though for this you'll still need the freetype plugin. For examples of how to use Qt to provide fonts see the new osgqfont example. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

