Hi, in my application I have an external thread that makes addChild, removeChild (and updateCallback) over the scene. Now I make simple operations and sometimes it happens that the program crashes (in the RenderingTraversal). What means "create a command operation that you pass to the viewer"? How? Or to set a mutex in update traversal do I need to modify the osg source?
I try to use "getGlobalReferencedMutex()" but I don't understand how I have to use it. Thank you daniele ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36362#36362 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

