Hi, 
in my application I have an external thread that makes addChild, removeChild 
(and updateCallback) over the scene.
Now I make simple operations and sometimes it happens that the program crashes 
(in the RenderingTraversal).
What means "create a command operation that you pass to the viewer"? How?
Or to set a mutex in update traversal do I need to modify the osg source?

I try to use "getGlobalReferencedMutex()" but I don't understand how I have to 
use it.

Thank you
daniele

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