Hi,
Is it possible to assign a material to a node loaded from fbx plugin?
I try to do the following, but without results ...
Code:
osg::Group* node =
dynamic_cast<osg::Group*>(osgDB::readNodeFile("fresadora.fbx"));
osg::Material *material = new osg::Material();
material->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
material->setSpecular(osg::Material::FRONT_AND_BACK, specular);
material->setAmbient(osg::Material::FRONT_AND_BACK, ambient);
material->setEmission(osg::Material::FRONT_AND_BACK, emission);
material->setShininess(osg::Material::FRONT_AND_BACK,
shininess);
node
->getOrCreateStateSet()->setAttributeAndModes(material,osg::StateAttribute::ON);
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36764#36764
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