Yes, i will do that, thanks for your support Regards,
On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]> wrote: > If you are disabling the default shader then the lighting effects you see > will be the result of the fixed function shading. You should look at the > specular properties of the light and the material and check that they are > not too high. > > K. > > On 22 February 2011 13:29, Mahendra G.R <[email protected]> wrote: > >> Hi Kim, >> >> I disabled the default scene shader and now the model looks very specular, >> though i see some color, does light source has any effect here?, >> >> >> Thanks, >> Regards >> >> >> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <[email protected]>wrote: >> >>> Hello Kim, >>> >>> Thanks for the reply, i dont think its the problem with the shaders, but >>> somehow the stateset of my model is being changed (i guess), Is there way to >>> overcome this problem without disabling the shaders and loosing all those >>> nice effects, basically my material ONLY has some color properties and >>> nothing more!, btw, i"m using the osgOcean example file to load my model >>> (does it matter?). >>> >>> >>> Thanks, >>> Regards >>> >>> >>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]> wrote: >>> >>>> Hi Mahendra, >>>> >>>> osgOcean uses shaders for most of it's rendering techniques. By default >>>> osgocean will apply a default shader to all children that are added to >>>> ocean >>>> scene. Certain effects like the glare and depth of field shaders and >>>> fogging >>>> rely on a shader implementation to ensure that the relevant render targets >>>> are filled. >>>> >>>> The default shader provided by osgocean is very basic as I cannot >>>> anticipate everyone's shader needs. Thus if you want the default shader to >>>> take into account particular material properties you can either override >>>> the >>>> defuault shader or attach shader directly to the node you wish to render. >>>> >>>> Alternatively you may choose to disable the default shader, ( >>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599) >>>> however >>>> you will lose the DOF, glare and fogging effects if no other shader >>>> implementation is provided. >>>> >>>> Regards, >>>> >>>> Kim. >>>> >>>> >>>> >>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote: >>>> >>>>> Hi all, >>>>> >>>>> I'm using osgOcean and placing a model in the middle of the ocean, this >>>>> model has some material properties (its basically a .ive file), when i >>>>> load >>>>> the model with osgViewer, its fine, i see all the colors etc. but when i >>>>> render it placing it inside the ocean, i loose the features of the model. >>>>> I >>>>> read somewhere in the forum to try disabling the shaders and recompile >>>>> osgOcean (though i felt it had nothing to do with the shaders, just gave a >>>>> try), did anyone else try loading models in osgOcean ?? >>>>> >>>>> Regards, >>>>> Mahendra >>>>> >>>>> -- >>>>> http://www.mahendragr.com >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> >>> -- >>> http://www.mahendragr.com >>> >> >> >> >> -- >> http://www.mahendragr.com >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://www.mahendragr.com
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