Hi Kim,

still no result :( , i wrote two shaders and attached it to my model, and
disabled useDefaultShader flag, but still i see specular hightlight on the
model, exactly like in the water, still some shader working somewhere??

Regards,

On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <[email protected]>wrote:

> Yes, i will do that, thanks for your support
>
> Regards,
>
>
> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]> wrote:
>
>> If you are disabling the default shader then the lighting effects you see
>> will be the result of the fixed function shading. You should look at the
>> specular properties of the light and the material and check that they are
>> not too high.
>>
>> K.
>>
>> On 22 February 2011 13:29, Mahendra G.R <[email protected]> wrote:
>>
>>> Hi Kim,
>>>
>>> I disabled the default scene shader and now the model looks very
>>> specular, though i see some color, does light source has any effect here?,
>>>
>>>
>>> Thanks,
>>> Regards
>>>
>>>
>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R 
>>> <[email protected]>wrote:
>>>
>>>> Hello Kim,
>>>>
>>>> Thanks for the reply, i dont think its the problem with the shaders, but
>>>> somehow the stateset of my model is being changed (i guess), Is there way 
>>>> to
>>>> overcome this problem without disabling the shaders and loosing all those
>>>> nice effects, basically my material ONLY has some color properties and
>>>> nothing more!, btw, i"m using the osgOcean example file to load my model
>>>> (does it matter?).
>>>>
>>>>
>>>> Thanks,
>>>> Regards
>>>>
>>>>
>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote:
>>>>
>>>>> Hi Mahendra,
>>>>>
>>>>> osgOcean uses shaders for most of it's rendering techniques. By default
>>>>> osgocean will apply a default shader to all children that are added to 
>>>>> ocean
>>>>> scene. Certain effects like the glare and depth of field shaders and 
>>>>> fogging
>>>>> rely on a shader implementation to ensure that the relevant render targets
>>>>> are filled.
>>>>>
>>>>> The default shader provided by osgocean is very basic as I cannot
>>>>> anticipate everyone's shader needs. Thus if you want the default shader to
>>>>> take into account particular material properties you can either override 
>>>>> the
>>>>> defuault shader or attach shader directly to the node you wish to render.
>>>>>
>>>>> Alternatively you may choose to disable the default shader, (
>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>  however
>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>> implementation is provided.
>>>>>
>>>>> Regards,
>>>>>
>>>>> Kim.
>>>>>
>>>>>
>>>>>
>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote:
>>>>>
>>>>>> Hi all,
>>>>>>
>>>>>> I'm using osgOcean and placing a model in the middle of the ocean,
>>>>>> this model has some material properties (its basically a .ive file), 
>>>>>> when i
>>>>>> load the model with osgViewer, its fine, i see all the colors etc. but 
>>>>>> when
>>>>>> i render it placing it inside the ocean, i loose the features of the 
>>>>>> model.
>>>>>> I read somewhere in the forum to try disabling the shaders and recompile
>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just gave 
>>>>>> a
>>>>>> try), did anyone else try loading models in osgOcean ??
>>>>>>
>>>>>> Regards,
>>>>>> Mahendra
>>>>>>
>>>>>> --
>>>>>> http://www.mahendragr.com
>>>>>>
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> [email protected]
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> http://www.mahendragr.com
>>>>
>>>
>>>
>>>
>>> --
>>> http://www.mahendragr.com
>>>
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>>>
>>
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>>
>
>
> --
> http://www.mahendragr.com
>



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