Hi Mahendra, Regardless of whether there are any other shaders at work, if you attached a shader to your model it should override any other shaders bound before it.
I don't really know what else to suggest, there are too many unknown variables for me to diagnose the problem. I don't know what shader you used, or what material properties your model has etc. Regards, Kim. On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote: > Hi Kim, > > still no result :( , i wrote two shaders and attached it to my model, and > disabled useDefaultShader flag, but still i see specular hightlight on the > model, exactly like in the water, still some shader working somewhere?? > > Regards, > > > On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <[email protected]>wrote: > >> Yes, i will do that, thanks for your support >> >> Regards, >> >> >> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]> wrote: >> >>> If you are disabling the default shader then the lighting effects you see >>> will be the result of the fixed function shading. You should look at the >>> specular properties of the light and the material and check that they are >>> not too high. >>> >>> K. >>> >>> On 22 February 2011 13:29, Mahendra G.R <[email protected]> wrote: >>> >>>> Hi Kim, >>>> >>>> I disabled the default scene shader and now the model looks very >>>> specular, though i see some color, does light source has any effect here?, >>>> >>>> >>>> Thanks, >>>> Regards >>>> >>>> >>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R >>>> <[email protected]>wrote: >>>> >>>>> Hello Kim, >>>>> >>>>> Thanks for the reply, i dont think its the problem with the shaders, >>>>> but somehow the stateset of my model is being changed (i guess), Is there >>>>> way to overcome this problem without disabling the shaders and loosing all >>>>> those nice effects, basically my material ONLY has some color properties >>>>> and >>>>> nothing more!, btw, i"m using the osgOcean example file to load my model >>>>> (does it matter?). >>>>> >>>>> >>>>> Thanks, >>>>> Regards >>>>> >>>>> >>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote: >>>>> >>>>>> Hi Mahendra, >>>>>> >>>>>> osgOcean uses shaders for most of it's rendering techniques. By >>>>>> default osgocean will apply a default shader to all children that are >>>>>> added >>>>>> to ocean scene. Certain effects like the glare and depth of field shaders >>>>>> and fogging rely on a shader implementation to ensure that the relevant >>>>>> render targets are filled. >>>>>> >>>>>> The default shader provided by osgocean is very basic as I cannot >>>>>> anticipate everyone's shader needs. Thus if you want the default shader >>>>>> to >>>>>> take into account particular material properties you can either override >>>>>> the >>>>>> defuault shader or attach shader directly to the node you wish to render. >>>>>> >>>>>> Alternatively you may choose to disable the default shader, ( >>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599) >>>>>> however >>>>>> you will lose the DOF, glare and fogging effects if no other shader >>>>>> implementation is provided. >>>>>> >>>>>> Regards, >>>>>> >>>>>> Kim. >>>>>> >>>>>> >>>>>> >>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote: >>>>>> >>>>>>> Hi all, >>>>>>> >>>>>>> I'm using osgOcean and placing a model in the middle of the ocean, >>>>>>> this model has some material properties (its basically a .ive file), >>>>>>> when i >>>>>>> load the model with osgViewer, its fine, i see all the colors etc. but >>>>>>> when >>>>>>> i render it placing it inside the ocean, i loose the features of the >>>>>>> model. >>>>>>> I read somewhere in the forum to try disabling the shaders and recompile >>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just >>>>>>> gave a >>>>>>> try), did anyone else try loading models in osgOcean ?? >>>>>>> >>>>>>> Regards, >>>>>>> Mahendra >>>>>>> >>>>>>> -- >>>>>>> http://www.mahendragr.com >>>>>>> >>>>>>> _______________________________________________ >>>>>>> osg-users mailing list >>>>>>> [email protected] >>>>>>> >>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> http://www.mahendragr.com >>>>> >>>> >>>> >>>> >>>> -- >>>> http://www.mahendragr.com >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> http://www.mahendragr.com >> > > > > -- > http://www.mahendragr.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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