Hi Kim,

i wrote a really simple shader, which does nothing but assign red color to
the model, but i see water like reflections on the model, thats why i'm
confused :( , however, if i run the program with --disableShaders argument,
then i loose all the nice effects and also the specular highlights on the
model.


Regards,

On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote:

> Hi Mahendra,
>
> Regardless of whether there are any other shaders at work, if you attached
> a shader to your model it should override any other shaders bound before it.
>
> I don't really know what else to suggest, there are too many unknown
> variables for me to diagnose the problem. I don't know what shader you used,
> or what material properties your model has etc.
>
> Regards,
>
> Kim.
>
>
> On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote:
>
>> Hi Kim,
>>
>> still no result :( , i wrote two shaders and attached it to my model, and
>> disabled useDefaultShader flag, but still i see specular hightlight on the
>> model, exactly like in the water, still some shader working somewhere??
>>
>> Regards,
>>
>>
>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <[email protected]>wrote:
>>
>>> Yes, i will do that, thanks for your support
>>>
>>> Regards,
>>>
>>>
>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]> wrote:
>>>
>>>> If you are disabling the default shader then the lighting effects you
>>>> see will be the result of the fixed function shading. You should look at 
>>>> the
>>>> specular properties of the light and the material and check that they are
>>>> not too high.
>>>>
>>>> K.
>>>>
>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote:
>>>>
>>>>> Hi Kim,
>>>>>
>>>>> I disabled the default scene shader and now the model looks very
>>>>> specular, though i see some color, does light source has any effect here?,
>>>>>
>>>>>
>>>>> Thanks,
>>>>> Regards
>>>>>
>>>>>
>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Hello Kim,
>>>>>>
>>>>>> Thanks for the reply, i dont think its the problem with the shaders,
>>>>>> but somehow the stateset of my model is being changed (i guess), Is there
>>>>>> way to overcome this problem without disabling the shaders and loosing 
>>>>>> all
>>>>>> those nice effects, basically my material ONLY has some color properties 
>>>>>> and
>>>>>> nothing more!, btw, i"m using the osgOcean example file to load my model
>>>>>> (does it matter?).
>>>>>>
>>>>>>
>>>>>> Thanks,
>>>>>> Regards
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote:
>>>>>>
>>>>>>> Hi Mahendra,
>>>>>>>
>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By
>>>>>>> default osgocean will apply a default shader to all children that are 
>>>>>>> added
>>>>>>> to ocean scene. Certain effects like the glare and depth of field 
>>>>>>> shaders
>>>>>>> and fogging rely on a shader implementation to ensure that the relevant
>>>>>>> render targets are filled.
>>>>>>>
>>>>>>> The default shader provided by osgocean is very basic as I cannot
>>>>>>> anticipate everyone's shader needs. Thus if you want the default shader 
>>>>>>> to
>>>>>>> take into account particular material properties you can either 
>>>>>>> override the
>>>>>>> defuault shader or attach shader directly to the node you wish to 
>>>>>>> render.
>>>>>>>
>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>  however
>>>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>>>> implementation is provided.
>>>>>>>
>>>>>>> Regards,
>>>>>>>
>>>>>>> Kim.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote:
>>>>>>>
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean,
>>>>>>>> this model has some material properties (its basically a .ive file), 
>>>>>>>> when i
>>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. but 
>>>>>>>> when
>>>>>>>> i render it placing it inside the ocean, i loose the features of the 
>>>>>>>> model.
>>>>>>>> I read somewhere in the forum to try disabling the shaders and 
>>>>>>>> recompile
>>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just 
>>>>>>>> gave a
>>>>>>>> try), did anyone else try loading models in osgOcean ??
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Mahendra
>>>>>>>>
>>>>>>>> --
>>>>>>>> http://www.mahendragr.com
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> http://www.mahendragr.com
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> http://www.mahendragr.com
>>>>>
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>>>
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>>> --
>>> http://www.mahendragr.com
>>>
>>
>>
>>
>> --
>> http://www.mahendragr.com
>>
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