Hi Kim, i wrote a really simple shader, which does nothing but assign red color to the model, but i see water like reflections on the model, thats why i'm confused :( , however, if i run the program with --disableShaders argument, then i loose all the nice effects and also the specular highlights on the model.
Regards, On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote: > Hi Mahendra, > > Regardless of whether there are any other shaders at work, if you attached > a shader to your model it should override any other shaders bound before it. > > I don't really know what else to suggest, there are too many unknown > variables for me to diagnose the problem. I don't know what shader you used, > or what material properties your model has etc. > > Regards, > > Kim. > > > On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote: > >> Hi Kim, >> >> still no result :( , i wrote two shaders and attached it to my model, and >> disabled useDefaultShader flag, but still i see specular hightlight on the >> model, exactly like in the water, still some shader working somewhere?? >> >> Regards, >> >> >> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <[email protected]>wrote: >> >>> Yes, i will do that, thanks for your support >>> >>> Regards, >>> >>> >>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]> wrote: >>> >>>> If you are disabling the default shader then the lighting effects you >>>> see will be the result of the fixed function shading. You should look at >>>> the >>>> specular properties of the light and the material and check that they are >>>> not too high. >>>> >>>> K. >>>> >>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote: >>>> >>>>> Hi Kim, >>>>> >>>>> I disabled the default scene shader and now the model looks very >>>>> specular, though i see some color, does light source has any effect here?, >>>>> >>>>> >>>>> Thanks, >>>>> Regards >>>>> >>>>> >>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <[email protected] >>>>> > wrote: >>>>> >>>>>> Hello Kim, >>>>>> >>>>>> Thanks for the reply, i dont think its the problem with the shaders, >>>>>> but somehow the stateset of my model is being changed (i guess), Is there >>>>>> way to overcome this problem without disabling the shaders and loosing >>>>>> all >>>>>> those nice effects, basically my material ONLY has some color properties >>>>>> and >>>>>> nothing more!, btw, i"m using the osgOcean example file to load my model >>>>>> (does it matter?). >>>>>> >>>>>> >>>>>> Thanks, >>>>>> Regards >>>>>> >>>>>> >>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote: >>>>>> >>>>>>> Hi Mahendra, >>>>>>> >>>>>>> osgOcean uses shaders for most of it's rendering techniques. By >>>>>>> default osgocean will apply a default shader to all children that are >>>>>>> added >>>>>>> to ocean scene. Certain effects like the glare and depth of field >>>>>>> shaders >>>>>>> and fogging rely on a shader implementation to ensure that the relevant >>>>>>> render targets are filled. >>>>>>> >>>>>>> The default shader provided by osgocean is very basic as I cannot >>>>>>> anticipate everyone's shader needs. Thus if you want the default shader >>>>>>> to >>>>>>> take into account particular material properties you can either >>>>>>> override the >>>>>>> defuault shader or attach shader directly to the node you wish to >>>>>>> render. >>>>>>> >>>>>>> Alternatively you may choose to disable the default shader, ( >>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599) >>>>>>> however >>>>>>> you will lose the DOF, glare and fogging effects if no other shader >>>>>>> implementation is provided. >>>>>>> >>>>>>> Regards, >>>>>>> >>>>>>> Kim. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote: >>>>>>> >>>>>>>> Hi all, >>>>>>>> >>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean, >>>>>>>> this model has some material properties (its basically a .ive file), >>>>>>>> when i >>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. but >>>>>>>> when >>>>>>>> i render it placing it inside the ocean, i loose the features of the >>>>>>>> model. >>>>>>>> I read somewhere in the forum to try disabling the shaders and >>>>>>>> recompile >>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just >>>>>>>> gave a >>>>>>>> try), did anyone else try loading models in osgOcean ?? >>>>>>>> >>>>>>>> Regards, >>>>>>>> Mahendra >>>>>>>> >>>>>>>> -- >>>>>>>> http://www.mahendragr.com >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> osg-users mailing list >>>>>>>> [email protected] >>>>>>>> >>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> osg-users mailing list >>>>>>> [email protected] >>>>>>> >>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> http://www.mahendragr.com >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> http://www.mahendragr.com >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> >>> -- >>> http://www.mahendragr.com >>> >> >> >> >> -- >> http://www.mahendragr.com >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://www.mahendragr.com
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