Can you send a screenshot, it might shed some light on the matter.

Kim.

On 22 February 2011 16:33, Mahendra G.R <[email protected]> wrote:

> Hi Kim,
>
> i wrote a really simple shader, which does nothing but assign red color to
> the model, but i see water like reflections on the model, thats why i'm
> confused :( , however, if i run the program with --disableShaders argument,
> then i loose all the nice effects and also the specular highlights on the
> model.
>
>
> Regards,
>
>
> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote:
>
>> Hi Mahendra,
>>
>> Regardless of whether there are any other shaders at work, if you attached
>> a shader to your model it should override any other shaders bound before it.
>>
>> I don't really know what else to suggest, there are too many unknown
>> variables for me to diagnose the problem. I don't know what shader you used,
>> or what material properties your model has etc.
>>
>> Regards,
>>
>> Kim.
>>
>>
>> On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote:
>>
>>> Hi Kim,
>>>
>>> still no result :( , i wrote two shaders and attached it to my model, and
>>> disabled useDefaultShader flag, but still i see specular hightlight on the
>>> model, exactly like in the water, still some shader working somewhere??
>>>
>>> Regards,
>>>
>>>
>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R 
>>> <[email protected]>wrote:
>>>
>>>> Yes, i will do that, thanks for your support
>>>>
>>>> Regards,
>>>>
>>>>
>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote:
>>>>
>>>>> If you are disabling the default shader then the lighting effects you
>>>>> see will be the result of the fixed function shading. You should look at 
>>>>> the
>>>>> specular properties of the light and the material and check that they are
>>>>> not too high.
>>>>>
>>>>> K.
>>>>>
>>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote:
>>>>>
>>>>>> Hi Kim,
>>>>>>
>>>>>> I disabled the default scene shader and now the model looks very
>>>>>> specular, though i see some color, does light source has any effect 
>>>>>> here?,
>>>>>>
>>>>>>
>>>>>> Thanks,
>>>>>> Regards
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hello Kim,
>>>>>>>
>>>>>>> Thanks for the reply, i dont think its the problem with the shaders,
>>>>>>> but somehow the stateset of my model is being changed (i guess), Is 
>>>>>>> there
>>>>>>> way to overcome this problem without disabling the shaders and loosing 
>>>>>>> all
>>>>>>> those nice effects, basically my material ONLY has some color 
>>>>>>> properties and
>>>>>>> nothing more!, btw, i"m using the osgOcean example file to load my model
>>>>>>> (does it matter?).
>>>>>>>
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Regards
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote:
>>>>>>>
>>>>>>>> Hi Mahendra,
>>>>>>>>
>>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By
>>>>>>>> default osgocean will apply a default shader to all children that are 
>>>>>>>> added
>>>>>>>> to ocean scene. Certain effects like the glare and depth of field 
>>>>>>>> shaders
>>>>>>>> and fogging rely on a shader implementation to ensure that the relevant
>>>>>>>> render targets are filled.
>>>>>>>>
>>>>>>>> The default shader provided by osgocean is very basic as I cannot
>>>>>>>> anticipate everyone's shader needs. Thus if you want the default 
>>>>>>>> shader to
>>>>>>>> take into account particular material properties you can either 
>>>>>>>> override the
>>>>>>>> defuault shader or attach shader directly to the node you wish to 
>>>>>>>> render.
>>>>>>>>
>>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>>  however
>>>>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>>>>> implementation is provided.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>>
>>>>>>>> Kim.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi all,
>>>>>>>>>
>>>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean,
>>>>>>>>> this model has some material properties (its basically a .ive file), 
>>>>>>>>> when i
>>>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. 
>>>>>>>>> but when
>>>>>>>>> i render it placing it inside the ocean, i loose the features of the 
>>>>>>>>> model.
>>>>>>>>> I read somewhere in the forum to try disabling the shaders and 
>>>>>>>>> recompile
>>>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just 
>>>>>>>>> gave a
>>>>>>>>> try), did anyone else try loading models in osgOcean ??
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>> Mahendra
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> osg-users mailing list
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://www.mahendragr.com
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> http://www.mahendragr.com
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>> --
>>>> http://www.mahendragr.com
>>>>
>>>
>>>
>>>
>>> --
>>> http://www.mahendragr.com
>>>
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>
>
> --
> http://www.mahendragr.com
>
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