Can you send a screenshot, it might shed some light on the matter. Kim.
On 22 February 2011 16:33, Mahendra G.R <[email protected]> wrote: > Hi Kim, > > i wrote a really simple shader, which does nothing but assign red color to > the model, but i see water like reflections on the model, thats why i'm > confused :( , however, if i run the program with --disableShaders argument, > then i loose all the nice effects and also the specular highlights on the > model. > > > Regards, > > > On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote: > >> Hi Mahendra, >> >> Regardless of whether there are any other shaders at work, if you attached >> a shader to your model it should override any other shaders bound before it. >> >> I don't really know what else to suggest, there are too many unknown >> variables for me to diagnose the problem. I don't know what shader you used, >> or what material properties your model has etc. >> >> Regards, >> >> Kim. >> >> >> On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote: >> >>> Hi Kim, >>> >>> still no result :( , i wrote two shaders and attached it to my model, and >>> disabled useDefaultShader flag, but still i see specular hightlight on the >>> model, exactly like in the water, still some shader working somewhere?? >>> >>> Regards, >>> >>> >>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R >>> <[email protected]>wrote: >>> >>>> Yes, i will do that, thanks for your support >>>> >>>> Regards, >>>> >>>> >>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote: >>>> >>>>> If you are disabling the default shader then the lighting effects you >>>>> see will be the result of the fixed function shading. You should look at >>>>> the >>>>> specular properties of the light and the material and check that they are >>>>> not too high. >>>>> >>>>> K. >>>>> >>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote: >>>>> >>>>>> Hi Kim, >>>>>> >>>>>> I disabled the default scene shader and now the model looks very >>>>>> specular, though i see some color, does light source has any effect >>>>>> here?, >>>>>> >>>>>> >>>>>> Thanks, >>>>>> Regards >>>>>> >>>>>> >>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hello Kim, >>>>>>> >>>>>>> Thanks for the reply, i dont think its the problem with the shaders, >>>>>>> but somehow the stateset of my model is being changed (i guess), Is >>>>>>> there >>>>>>> way to overcome this problem without disabling the shaders and loosing >>>>>>> all >>>>>>> those nice effects, basically my material ONLY has some color >>>>>>> properties and >>>>>>> nothing more!, btw, i"m using the osgOcean example file to load my model >>>>>>> (does it matter?). >>>>>>> >>>>>>> >>>>>>> Thanks, >>>>>>> Regards >>>>>>> >>>>>>> >>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote: >>>>>>> >>>>>>>> Hi Mahendra, >>>>>>>> >>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By >>>>>>>> default osgocean will apply a default shader to all children that are >>>>>>>> added >>>>>>>> to ocean scene. Certain effects like the glare and depth of field >>>>>>>> shaders >>>>>>>> and fogging rely on a shader implementation to ensure that the relevant >>>>>>>> render targets are filled. >>>>>>>> >>>>>>>> The default shader provided by osgocean is very basic as I cannot >>>>>>>> anticipate everyone's shader needs. Thus if you want the default >>>>>>>> shader to >>>>>>>> take into account particular material properties you can either >>>>>>>> override the >>>>>>>> defuault shader or attach shader directly to the node you wish to >>>>>>>> render. >>>>>>>> >>>>>>>> Alternatively you may choose to disable the default shader, ( >>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599) >>>>>>>> however >>>>>>>> you will lose the DOF, glare and fogging effects if no other shader >>>>>>>> implementation is provided. >>>>>>>> >>>>>>>> Regards, >>>>>>>> >>>>>>>> Kim. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]>wrote: >>>>>>>> >>>>>>>>> Hi all, >>>>>>>>> >>>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean, >>>>>>>>> this model has some material properties (its basically a .ive file), >>>>>>>>> when i >>>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. >>>>>>>>> but when >>>>>>>>> i render it placing it inside the ocean, i loose the features of the >>>>>>>>> model. >>>>>>>>> I read somewhere in the forum to try disabling the shaders and >>>>>>>>> recompile >>>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just >>>>>>>>> gave a >>>>>>>>> try), did anyone else try loading models in osgOcean ?? >>>>>>>>> >>>>>>>>> Regards, >>>>>>>>> Mahendra >>>>>>>>> >>>>>>>>> -- >>>>>>>>> http://www.mahendragr.com >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> osg-users mailing list >>>>>>>>> [email protected] >>>>>>>>> >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> osg-users mailing list >>>>>>>> [email protected] >>>>>>>> >>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> http://www.mahendragr.com >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> http://www.mahendragr.com >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> >>>> -- >>>> http://www.mahendragr.com >>>> >>> >>> >>> >>> -- >>> http://www.mahendragr.com >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > http://www.mahendragr.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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