Hi Kim, Sorry, i'm not at work, i can only send you on tuesday next week :( , thanks for your support.
On Wed, Feb 23, 2011 at 10:06 AM, Kim Bale <[email protected]> wrote: > Can you send a screenshot, it might shed some light on the matter. > > Kim. > > > On 22 February 2011 16:33, Mahendra G.R <[email protected]> wrote: > >> Hi Kim, >> >> i wrote a really simple shader, which does nothing but assign red color to >> the model, but i see water like reflections on the model, thats why i'm >> confused :( , however, if i run the program with --disableShaders argument, >> then i loose all the nice effects and also the specular highlights on the >> model. >> >> >> Regards, >> >> >> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote: >> >>> Hi Mahendra, >>> >>> Regardless of whether there are any other shaders at work, if you >>> attached a shader to your model it should override any other shaders bound >>> before it. >>> >>> I don't really know what else to suggest, there are too many unknown >>> variables for me to diagnose the problem. I don't know what shader you used, >>> or what material properties your model has etc. >>> >>> Regards, >>> >>> Kim. >>> >>> >>> On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote: >>> >>>> Hi Kim, >>>> >>>> still no result :( , i wrote two shaders and attached it to my model, >>>> and disabled useDefaultShader flag, but still i see specular hightlight on >>>> the model, exactly like in the water, still some shader working somewhere?? >>>> >>>> Regards, >>>> >>>> >>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R >>>> <[email protected]>wrote: >>>> >>>>> Yes, i will do that, thanks for your support >>>>> >>>>> Regards, >>>>> >>>>> >>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote: >>>>> >>>>>> If you are disabling the default shader then the lighting effects you >>>>>> see will be the result of the fixed function shading. You should look at >>>>>> the >>>>>> specular properties of the light and the material and check that they are >>>>>> not too high. >>>>>> >>>>>> K. >>>>>> >>>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote: >>>>>> >>>>>>> Hi Kim, >>>>>>> >>>>>>> I disabled the default scene shader and now the model looks very >>>>>>> specular, though i see some color, does light source has any effect >>>>>>> here?, >>>>>>> >>>>>>> >>>>>>> Thanks, >>>>>>> Regards >>>>>>> >>>>>>> >>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Hello Kim, >>>>>>>> >>>>>>>> Thanks for the reply, i dont think its the problem with the shaders, >>>>>>>> but somehow the stateset of my model is being changed (i guess), Is >>>>>>>> there >>>>>>>> way to overcome this problem without disabling the shaders and loosing >>>>>>>> all >>>>>>>> those nice effects, basically my material ONLY has some color >>>>>>>> properties and >>>>>>>> nothing more!, btw, i"m using the osgOcean example file to load my >>>>>>>> model >>>>>>>> (does it matter?). >>>>>>>> >>>>>>>> >>>>>>>> Thanks, >>>>>>>> Regards >>>>>>>> >>>>>>>> >>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote: >>>>>>>> >>>>>>>>> Hi Mahendra, >>>>>>>>> >>>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By >>>>>>>>> default osgocean will apply a default shader to all children that are >>>>>>>>> added >>>>>>>>> to ocean scene. Certain effects like the glare and depth of field >>>>>>>>> shaders >>>>>>>>> and fogging rely on a shader implementation to ensure that the >>>>>>>>> relevant >>>>>>>>> render targets are filled. >>>>>>>>> >>>>>>>>> The default shader provided by osgocean is very basic as I cannot >>>>>>>>> anticipate everyone's shader needs. Thus if you want the default >>>>>>>>> shader to >>>>>>>>> take into account particular material properties you can either >>>>>>>>> override the >>>>>>>>> defuault shader or attach shader directly to the node you wish to >>>>>>>>> render. >>>>>>>>> >>>>>>>>> Alternatively you may choose to disable the default shader, ( >>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599) >>>>>>>>> however >>>>>>>>> you will lose the DOF, glare and fogging effects if no other shader >>>>>>>>> implementation is provided. >>>>>>>>> >>>>>>>>> Regards, >>>>>>>>> >>>>>>>>> Kim. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On 22 February 2011 10:28, Mahendra G.R >>>>>>>>> <[email protected]>wrote: >>>>>>>>> >>>>>>>>>> Hi all, >>>>>>>>>> >>>>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean, >>>>>>>>>> this model has some material properties (its basically a .ive file), >>>>>>>>>> when i >>>>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. >>>>>>>>>> but when >>>>>>>>>> i render it placing it inside the ocean, i loose the features of the >>>>>>>>>> model. >>>>>>>>>> I read somewhere in the forum to try disabling the shaders and >>>>>>>>>> recompile >>>>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just >>>>>>>>>> gave a >>>>>>>>>> try), did anyone else try loading models in osgOcean ?? >>>>>>>>>> >>>>>>>>>> Regards, >>>>>>>>>> Mahendra >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> http://www.mahendragr.com >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> osg-users mailing list >>>>>>>>>> [email protected] >>>>>>>>>> >>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> osg-users mailing list >>>>>>>>> [email protected] >>>>>>>>> >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> http://www.mahendragr.com >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> http://www.mahendragr.com >>>>>>> >>>>>>> _______________________________________________ >>>>>>> osg-users mailing list >>>>>>> [email protected] >>>>>>> >>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> http://www.mahendragr.com >>>>> >>>> >>>> >>>> >>>> -- >>>> http://www.mahendragr.com >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> http://www.mahendragr.com >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://www.mahendragr.com
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