Hi Kim,
Sorry, i'm not at work, i can only send you on tuesday next week :( , thanks
for your support.

On Wed, Feb 23, 2011 at 10:06 AM, Kim Bale <[email protected]> wrote:

> Can you send a screenshot, it might shed some light on the matter.
>
> Kim.
>
>
> On 22 February 2011 16:33, Mahendra G.R <[email protected]> wrote:
>
>> Hi Kim,
>>
>> i wrote a really simple shader, which does nothing but assign red color to
>> the model, but i see water like reflections on the model, thats why i'm
>> confused :( , however, if i run the program with --disableShaders argument,
>> then i loose all the nice effects and also the specular highlights on the
>> model.
>>
>>
>> Regards,
>>
>>
>> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]> wrote:
>>
>>> Hi Mahendra,
>>>
>>> Regardless of whether there are any other shaders at work, if you
>>> attached a shader to your model it should override any other shaders bound
>>> before it.
>>>
>>> I don't really know what else to suggest, there are too many unknown
>>> variables for me to diagnose the problem. I don't know what shader you used,
>>> or what material properties your model has etc.
>>>
>>> Regards,
>>>
>>> Kim.
>>>
>>>
>>> On 22 February 2011 15:54, Mahendra G.R <[email protected]> wrote:
>>>
>>>> Hi Kim,
>>>>
>>>> still no result :( , i wrote two shaders and attached it to my model,
>>>> and disabled useDefaultShader flag, but still i see specular hightlight on
>>>> the model, exactly like in the water, still some shader working somewhere??
>>>>
>>>> Regards,
>>>>
>>>>
>>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R 
>>>> <[email protected]>wrote:
>>>>
>>>>> Yes, i will do that, thanks for your support
>>>>>
>>>>> Regards,
>>>>>
>>>>>
>>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote:
>>>>>
>>>>>> If you are disabling the default shader then the lighting effects you
>>>>>> see will be the result of the fixed function shading. You should look at 
>>>>>> the
>>>>>> specular properties of the light and the material and check that they are
>>>>>> not too high.
>>>>>>
>>>>>> K.
>>>>>>
>>>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote:
>>>>>>
>>>>>>> Hi Kim,
>>>>>>>
>>>>>>> I disabled the default scene shader and now the model looks very
>>>>>>> specular, though i see some color, does light source has any effect 
>>>>>>> here?,
>>>>>>>
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Regards
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Hello Kim,
>>>>>>>>
>>>>>>>> Thanks for the reply, i dont think its the problem with the shaders,
>>>>>>>> but somehow the stateset of my model is being changed (i guess), Is 
>>>>>>>> there
>>>>>>>> way to overcome this problem without disabling the shaders and loosing 
>>>>>>>> all
>>>>>>>> those nice effects, basically my material ONLY has some color 
>>>>>>>> properties and
>>>>>>>> nothing more!, btw, i"m using the osgOcean example file to load my 
>>>>>>>> model
>>>>>>>> (does it matter?).
>>>>>>>>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Regards
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi Mahendra,
>>>>>>>>>
>>>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By
>>>>>>>>> default osgocean will apply a default shader to all children that are 
>>>>>>>>> added
>>>>>>>>> to ocean scene. Certain effects like the glare and depth of field 
>>>>>>>>> shaders
>>>>>>>>> and fogging rely on a shader implementation to ensure that the 
>>>>>>>>> relevant
>>>>>>>>> render targets are filled.
>>>>>>>>>
>>>>>>>>> The default shader provided by osgocean is very basic as I cannot
>>>>>>>>> anticipate everyone's shader needs. Thus if you want the default 
>>>>>>>>> shader to
>>>>>>>>> take into account particular material properties you can either 
>>>>>>>>> override the
>>>>>>>>> defuault shader or attach shader directly to the node you wish to 
>>>>>>>>> render.
>>>>>>>>>
>>>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>>>  however
>>>>>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>>>>>> implementation is provided.
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>>
>>>>>>>>> Kim.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 22 February 2011 10:28, Mahendra G.R 
>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>
>>>>>>>>>> Hi all,
>>>>>>>>>>
>>>>>>>>>> I'm using osgOcean and placing a model in the middle of the ocean,
>>>>>>>>>> this model has some material properties (its basically a .ive file), 
>>>>>>>>>> when i
>>>>>>>>>> load the model with osgViewer, its fine, i see all the colors etc. 
>>>>>>>>>> but when
>>>>>>>>>> i render it placing it inside the ocean, i loose the features of the 
>>>>>>>>>> model.
>>>>>>>>>> I read somewhere in the forum to try disabling the shaders and 
>>>>>>>>>> recompile
>>>>>>>>>> osgOcean (though i felt it had nothing to do with the shaders, just 
>>>>>>>>>> gave a
>>>>>>>>>> try), did anyone else try loading models in osgOcean ??
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> Mahendra
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> osg-users mailing list
>>>>>>>>>> [email protected]
>>>>>>>>>>
>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> osg-users mailing list
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> http://www.mahendragr.com
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://www.mahendragr.com
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> osg-users mailing list
>>>>>>> [email protected]
>>>>>>>
>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> [email protected]
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> http://www.mahendragr.com
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> http://www.mahendragr.com
>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> http://www.mahendragr.com
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
http://www.mahendragr.com
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to