Hi Kim,

I have attached the screenshot (
http://tinypic.com/r/wwnqmp/7<%20http://tinypic.com/r/wwnqmp/7>) of
the image, can you please tell me why am i getting these water like
highlights on the model, my shaders for the model just set a red color.

Regards,



Hi Kim,
>
> I have attached the screenshot of the image, can you please tell me why am
> i getting these water like highlights on the model, my shaders for the model
> just set a red color.
>
> Regards,
>
>
> On Wed, Feb 23, 2011 at 10:11 AM, Mahendra G.R <[email protected]>wrote:
>
>> Hi Kim,
>> Sorry, i'm not at work, i can only send you on tuesday next week :( ,
>> thanks for your support.
>>
>>
>> On Wed, Feb 23, 2011 at 10:06 AM, Kim Bale <[email protected]> wrote:
>>
>>> Can you send a screenshot, it might shed some light on the matter.
>>>
>>> Kim.
>>>
>>>
>>> On 22 February 2011 16:33, Mahendra G.R <[email protected]> wrote:
>>>
>>>> Hi Kim,
>>>>
>>>> i wrote a really simple shader, which does nothing but assign red color
>>>> to the model, but i see water like reflections on the model, thats why i'm
>>>> confused :( , however, if i run the program with --disableShaders argument,
>>>> then i loose all the nice effects and also the specular highlights on the
>>>> model.
>>>>
>>>>
>>>> Regards,
>>>>
>>>>
>>>> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]>wrote:
>>>>
>>>>> Hi Mahendra,
>>>>>
>>>>> Regardless of whether there are any other shaders at work, if you
>>>>> attached a shader to your model it should override any other shaders bound
>>>>> before it.
>>>>>
>>>>> I don't really know what else to suggest, there are too many unknown
>>>>> variables for me to diagnose the problem. I don't know what shader you 
>>>>> used,
>>>>> or what material properties your model has etc.
>>>>>
>>>>> Regards,
>>>>>
>>>>> Kim.
>>>>>
>>>>>
>>>>> On 22 February 2011 15:54, Mahendra G.R <[email protected]>wrote:
>>>>>
>>>>>> Hi Kim,
>>>>>>
>>>>>> still no result :( , i wrote two shaders and attached it to my model,
>>>>>> and disabled useDefaultShader flag, but still i see specular hightlight 
>>>>>> on
>>>>>> the model, exactly like in the water, still some shader working 
>>>>>> somewhere??
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Yes, i will do that, thanks for your support
>>>>>>>
>>>>>>> Regards,
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote:
>>>>>>>
>>>>>>>> If you are disabling the default shader then the lighting effects
>>>>>>>> you see will be the result of the fixed function shading. You should 
>>>>>>>> look at
>>>>>>>> the specular properties of the light and the material and check that 
>>>>>>>> they
>>>>>>>> are not too high.
>>>>>>>>
>>>>>>>> K.
>>>>>>>>
>>>>>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi Kim,
>>>>>>>>>
>>>>>>>>> I disabled the default scene shader and now the model looks very
>>>>>>>>> specular, though i see some color, does light source has any effect 
>>>>>>>>> here?,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>> Regards
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Hello Kim,
>>>>>>>>>>
>>>>>>>>>> Thanks for the reply, i dont think its the problem with the
>>>>>>>>>> shaders, but somehow the stateset of my model is being changed (i 
>>>>>>>>>> guess), Is
>>>>>>>>>> there way to overcome this problem without disabling the shaders and 
>>>>>>>>>> loosing
>>>>>>>>>> all those nice effects, basically my material ONLY has some color 
>>>>>>>>>> properties
>>>>>>>>>> and nothing more!, btw, i"m using the osgOcean example file to load 
>>>>>>>>>> my model
>>>>>>>>>> (does it matter?).
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Regards
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale 
>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Mahendra,
>>>>>>>>>>>
>>>>>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By
>>>>>>>>>>> default osgocean will apply a default shader to all children that 
>>>>>>>>>>> are added
>>>>>>>>>>> to ocean scene. Certain effects like the glare and depth of field 
>>>>>>>>>>> shaders
>>>>>>>>>>> and fogging rely on a shader implementation to ensure that the 
>>>>>>>>>>> relevant
>>>>>>>>>>> render targets are filled.
>>>>>>>>>>>
>>>>>>>>>>> The default shader provided by osgocean is very basic as I cannot
>>>>>>>>>>> anticipate everyone's shader needs. Thus if you want the default 
>>>>>>>>>>> shader to
>>>>>>>>>>> take into account particular material properties you can either 
>>>>>>>>>>> override the
>>>>>>>>>>> defuault shader or attach shader directly to the node you wish to 
>>>>>>>>>>> render.
>>>>>>>>>>>
>>>>>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>>>>>  however
>>>>>>>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>>>>>>>> implementation is provided.
>>>>>>>>>>>
>>>>>>>>>>> Regards,
>>>>>>>>>>>
>>>>>>>>>>> Kim.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 22 February 2011 10:28, Mahendra G.R <[email protected]
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi all,
>>>>>>>>>>>>
>>>>>>>>>>>> I'm using osgOcean and placing a model in the middle of the
>>>>>>>>>>>> ocean, this model has some material properties (its basically a 
>>>>>>>>>>>> .ive file),
>>>>>>>>>>>> when i load the model with osgViewer, its fine, i see all the 
>>>>>>>>>>>> colors etc.
>>>>>>>>>>>> but when i render it placing it inside the ocean, i loose the 
>>>>>>>>>>>> features of
>>>>>>>>>>>> the model.  I read somewhere in the forum to try disabling the 
>>>>>>>>>>>> shaders and
>>>>>>>>>>>> recompile osgOcean (though i felt it had nothing to do with the 
>>>>>>>>>>>> shaders,
>>>>>>>>>>>> just gave a try), did anyone else try loading models in osgOcean ??
>>>>>>>>>>>>
>>>>>>>>>>>> Regards,
>>>>>>>>>>>> Mahendra
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>>
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>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>>
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://www.mahendragr.com
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> http://www.mahendragr.com
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> http://www.mahendragr.com
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
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>>>
>>
>>
>> --
>> http://www.mahendragr.com
>>
>
>
>
> --
> http://www.mahendragr.com
>



-- 
http://www.mahendragr.com
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