Hi Mahendra,

This look like you haven't taken into account the glare rendering in your
shader.

If you want the glare pass to ignore your model you need to set the value in
the glare buffer to zero

See:
http://code.google.com/p/osgocean/source/browse/trunk/resources/shaders/terrain.frag#119


(From the trunk version which uses MRT).

Regards,

Kim.



On 1 March 2011 09:14, Mahendra G.R <[email protected]> wrote:

> Hi Kim,
>
> I have attached the screenshot ( http://tinypic.com/r/wwnqmp/7 ) of the
> image, can you please tell me why am i getting these water like highlights
> on the model, my shaders for the model just set a red color.
>
> Regards,
>
>
>
> Hi Kim,
>>
>> I have attached the screenshot of the image, can you please tell me why am
>> i getting these water like highlights on the model, my shaders for the model
>> just set a red color.
>>
>> Regards,
>>
>>
>> On Wed, Feb 23, 2011 at 10:11 AM, Mahendra G.R 
>> <[email protected]>wrote:
>>
>>> Hi Kim,
>>> Sorry, i'm not at work, i can only send you on tuesday next week :( ,
>>> thanks for your support.
>>>
>>>
>>> On Wed, Feb 23, 2011 at 10:06 AM, Kim Bale <[email protected]>wrote:
>>>
>>>> Can you send a screenshot, it might shed some light on the matter.
>>>>
>>>> Kim.
>>>>
>>>>
>>>> On 22 February 2011 16:33, Mahendra G.R <[email protected]>wrote:
>>>>
>>>>> Hi Kim,
>>>>>
>>>>> i wrote a really simple shader, which does nothing but assign red color
>>>>> to the model, but i see water like reflections on the model, thats why i'm
>>>>> confused :( , however, if i run the program with --disableShaders 
>>>>> argument,
>>>>> then i loose all the nice effects and also the specular highlights on the
>>>>> model.
>>>>>
>>>>>
>>>>> Regards,
>>>>>
>>>>>
>>>>> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]>wrote:
>>>>>
>>>>>> Hi Mahendra,
>>>>>>
>>>>>> Regardless of whether there are any other shaders at work, if you
>>>>>> attached a shader to your model it should override any other shaders 
>>>>>> bound
>>>>>> before it.
>>>>>>
>>>>>> I don't really know what else to suggest, there are too many unknown
>>>>>> variables for me to diagnose the problem. I don't know what shader you 
>>>>>> used,
>>>>>> or what material properties your model has etc.
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>> Kim.
>>>>>>
>>>>>>
>>>>>> On 22 February 2011 15:54, Mahendra G.R <[email protected]>wrote:
>>>>>>
>>>>>>> Hi Kim,
>>>>>>>
>>>>>>> still no result :( , i wrote two shaders and attached it to my model,
>>>>>>> and disabled useDefaultShader flag, but still i see specular hightlight 
>>>>>>> on
>>>>>>> the model, exactly like in the water, still some shader working 
>>>>>>> somewhere??
>>>>>>>
>>>>>>> Regards,
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Yes, i will do that, thanks for your support
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> If you are disabling the default shader then the lighting effects
>>>>>>>>> you see will be the result of the fixed function shading. You should 
>>>>>>>>> look at
>>>>>>>>> the specular properties of the light and the material and check that 
>>>>>>>>> they
>>>>>>>>> are not too high.
>>>>>>>>>
>>>>>>>>> K.
>>>>>>>>>
>>>>>>>>> On 22 February 2011 13:29, Mahendra G.R 
>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>
>>>>>>>>>> Hi Kim,
>>>>>>>>>>
>>>>>>>>>> I disabled the default scene shader and now the model looks very
>>>>>>>>>> specular, though i see some color, does light source has any effect 
>>>>>>>>>> here?,
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Regards
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Kim,
>>>>>>>>>>>
>>>>>>>>>>> Thanks for the reply, i dont think its the problem with the
>>>>>>>>>>> shaders, but somehow the stateset of my model is being changed (i 
>>>>>>>>>>> guess), Is
>>>>>>>>>>> there way to overcome this problem without disabling the shaders 
>>>>>>>>>>> and loosing
>>>>>>>>>>> all those nice effects, basically my material ONLY has some color 
>>>>>>>>>>> properties
>>>>>>>>>>> and nothing more!, btw, i"m using the osgOcean example file to load 
>>>>>>>>>>> my model
>>>>>>>>>>> (does it matter?).
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Thanks,
>>>>>>>>>>> Regards
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <[email protected]
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Mahendra,
>>>>>>>>>>>>
>>>>>>>>>>>> osgOcean uses shaders for most of it's rendering techniques. By
>>>>>>>>>>>> default osgocean will apply a default shader to all children that 
>>>>>>>>>>>> are added
>>>>>>>>>>>> to ocean scene. Certain effects like the glare and depth of field 
>>>>>>>>>>>> shaders
>>>>>>>>>>>> and fogging rely on a shader implementation to ensure that the 
>>>>>>>>>>>> relevant
>>>>>>>>>>>> render targets are filled.
>>>>>>>>>>>>
>>>>>>>>>>>> The default shader provided by osgocean is very basic as I
>>>>>>>>>>>> cannot anticipate everyone's shader needs. Thus if you want the 
>>>>>>>>>>>> default
>>>>>>>>>>>> shader to take into account particular material properties you can 
>>>>>>>>>>>> either
>>>>>>>>>>>> override the defuault shader or attach shader directly to the node 
>>>>>>>>>>>> you wish
>>>>>>>>>>>> to render.
>>>>>>>>>>>>
>>>>>>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>>>>>>  however
>>>>>>>>>>>> you will lose the DOF, glare and fogging effects if no other shader
>>>>>>>>>>>> implementation is provided.
>>>>>>>>>>>>
>>>>>>>>>>>> Regards,
>>>>>>>>>>>>
>>>>>>>>>>>> Kim.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 22 February 2011 10:28, Mahendra G.R <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi all,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm using osgOcean and placing a model in the middle of the
>>>>>>>>>>>>> ocean, this model has some material properties (its basically a 
>>>>>>>>>>>>> .ive file),
>>>>>>>>>>>>> when i load the model with osgViewer, its fine, i see all the 
>>>>>>>>>>>>> colors etc.
>>>>>>>>>>>>> but when i render it placing it inside the ocean, i loose the 
>>>>>>>>>>>>> features of
>>>>>>>>>>>>> the model.  I read somewhere in the forum to try disabling the 
>>>>>>>>>>>>> shaders and
>>>>>>>>>>>>> recompile osgOcean (though i felt it had nothing to do with the 
>>>>>>>>>>>>> shaders,
>>>>>>>>>>>>> just gave a try), did anyone else try loading models in osgOcean 
>>>>>>>>>>>>> ??
>>>>>>>>>>>>>
>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>> Mahendra
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> osg-users mailing list
>>>>>>>>>> [email protected]
>>>>>>>>>>
>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> osg-users mailing list
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> http://www.mahendragr.com
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://www.mahendragr.com
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> osg-users mailing list
>>>>>>> [email protected]
>>>>>>>
>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> [email protected]
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> http://www.mahendragr.com
>>>>>
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> [email protected]
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>>
>>> --
>>> http://www.mahendragr.com
>>>
>>
>>
>>
>> --
>> http://www.mahendragr.com
>>
>
>
>
> --
> http://www.mahendragr.com
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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