Hi Kim,

Thank you very much, i found out the problem, i had to disable the glare in
my code as well.


Regards,

On Tue, Mar 1, 2011 at 10:48 AM, Mahendra G.R <[email protected]>wrote:

> Hi Kim,
>
> Still i"m getting the glare effect, this is my fragment shader..
>
> //
>
> varying vec3 v_V;
> varying vec3 v_N;
> uniform bool osgOcean_EnableGlare;
>
>
> void main() {
> vec3 N = normalize(v_N);
> vec3 V = normalize(v_V);
> vec3 R = reflect(V, N);
> vec3 L = normalize(vec3(gl_LightSource[0].position));
>
> //vec4 ambient = gl_FrontMaterial.ambient;
> //vec4 diffuse = gl_FrontMaterial.diffuse * max(dot(L, N), 0.0);
> //vec4 specular = gl_FrontMaterial.specular * pow(max(dot(R, L), 2.0),
> gl_FrontMaterial.shininess);
> //gl_FragColor = ambient + diffuse - specular;
>
>
> if(osgOcean_EnableGlare)
> {
>        gl_FragData[1] = vec4(0.0);
> }
>
> gl_FragData[0] = vec4(1.0,0.0,0.0,1.0);
> }
>
> //
>
> Am i missing something?.
>
>
> Regards,
>
>
>
> On Tue, Mar 1, 2011 at 10:20 AM, Kim Bale <[email protected]> wrote:
>
>> Hi Mahendra,
>>
>> This look like you haven't taken into account the glare rendering in your
>> shader.
>>
>> If you want the glare pass to ignore your model you need to set the value
>> in the glare buffer to zero
>>
>> See:
>> http://code.google.com/p/osgocean/source/browse/trunk/resources/shaders/terrain.frag#119
>>
>>
>> (From the trunk version which uses MRT).
>>
>> Regards,
>>
>> Kim.
>>
>>
>>
>> On 1 March 2011 09:14, Mahendra G.R <[email protected]> wrote:
>>
>>> Hi Kim,
>>>
>>> I have attached the screenshot ( http://tinypic.com/r/wwnqmp/7 ) of the
>>> image, can you please tell me why am i getting these water like highlights
>>> on the model, my shaders for the model just set a red color.
>>>
>>> Regards,
>>>
>>>
>>>
>>> Hi Kim,
>>>>
>>>> I have attached the screenshot of the image, can you please tell me why
>>>> am i getting these water like highlights on the model, my shaders for the
>>>> model just set a red color.
>>>>
>>>> Regards,
>>>>
>>>>
>>>> On Wed, Feb 23, 2011 at 10:11 AM, Mahendra G.R <[email protected]
>>>> > wrote:
>>>>
>>>>> Hi Kim,
>>>>> Sorry, i'm not at work, i can only send you on tuesday next week :( ,
>>>>> thanks for your support.
>>>>>
>>>>>
>>>>> On Wed, Feb 23, 2011 at 10:06 AM, Kim Bale <[email protected]>wrote:
>>>>>
>>>>>> Can you send a screenshot, it might shed some light on the matter.
>>>>>>
>>>>>> Kim.
>>>>>>
>>>>>>
>>>>>> On 22 February 2011 16:33, Mahendra G.R <[email protected]>wrote:
>>>>>>
>>>>>>> Hi Kim,
>>>>>>>
>>>>>>> i wrote a really simple shader, which does nothing but assign red
>>>>>>> color to the model, but i see water like reflections on the model, 
>>>>>>> thats why
>>>>>>> i'm confused :( , however, if i run the program with --disableShaders
>>>>>>> argument, then i loose all the nice effects and also the specular 
>>>>>>> highlights
>>>>>>> on the model.
>>>>>>>
>>>>>>>
>>>>>>> Regards,
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Feb 22, 2011 at 5:27 PM, Kim Bale <[email protected]>wrote:
>>>>>>>
>>>>>>>> Hi Mahendra,
>>>>>>>>
>>>>>>>> Regardless of whether there are any other shaders at work, if you
>>>>>>>> attached a shader to your model it should override any other shaders 
>>>>>>>> bound
>>>>>>>> before it.
>>>>>>>>
>>>>>>>> I don't really know what else to suggest, there are too many unknown
>>>>>>>> variables for me to diagnose the problem. I don't know what shader you 
>>>>>>>> used,
>>>>>>>> or what material properties your model has etc.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>>
>>>>>>>> Kim.
>>>>>>>>
>>>>>>>>
>>>>>>>> On 22 February 2011 15:54, Mahendra G.R <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi Kim,
>>>>>>>>>
>>>>>>>>> still no result :( , i wrote two shaders and attached it to my
>>>>>>>>> model, and disabled useDefaultShader flag, but still i see specular
>>>>>>>>> hightlight on the model, exactly like in the water, still some shader
>>>>>>>>> working somewhere??
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Feb 22, 2011 at 2:57 PM, Mahendra G.R <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Yes, i will do that, thanks for your support
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Feb 22, 2011 at 2:35 PM, Kim Bale 
>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>
>>>>>>>>>>> If you are disabling the default shader then the lighting effects
>>>>>>>>>>> you see will be the result of the fixed function shading. You 
>>>>>>>>>>> should look at
>>>>>>>>>>> the specular properties of the light and the material and check 
>>>>>>>>>>> that they
>>>>>>>>>>> are not too high.
>>>>>>>>>>>
>>>>>>>>>>> K.
>>>>>>>>>>>
>>>>>>>>>>> On 22 February 2011 13:29, Mahendra G.R <[email protected]
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Kim,
>>>>>>>>>>>>
>>>>>>>>>>>> I disabled the default scene shader and now the model looks very
>>>>>>>>>>>> specular, though i see some color, does light source has any 
>>>>>>>>>>>> effect here?,
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> Regards
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Feb 22, 2011 at 2:09 PM, Mahendra G.R <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Kim,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks for the reply, i dont think its the problem with the
>>>>>>>>>>>>> shaders, but somehow the stateset of my model is being changed (i 
>>>>>>>>>>>>> guess), Is
>>>>>>>>>>>>> there way to overcome this problem without disabling the shaders 
>>>>>>>>>>>>> and loosing
>>>>>>>>>>>>> all those nice effects, basically my material ONLY has some color 
>>>>>>>>>>>>> properties
>>>>>>>>>>>>> and nothing more!, btw, i"m using the osgOcean example file to 
>>>>>>>>>>>>> load my model
>>>>>>>>>>>>> (does it matter?).
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Feb 22, 2011 at 1:55 PM, Kim Bale <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Mahendra,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> osgOcean uses shaders for most of it's rendering techniques.
>>>>>>>>>>>>>> By default osgocean will apply a default shader to all children 
>>>>>>>>>>>>>> that are
>>>>>>>>>>>>>> added to ocean scene. Certain effects like the glare and depth 
>>>>>>>>>>>>>> of field
>>>>>>>>>>>>>> shaders and fogging rely on a shader implementation to ensure 
>>>>>>>>>>>>>> that the
>>>>>>>>>>>>>> relevant render targets are filled.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The default shader provided by osgocean is very basic as I
>>>>>>>>>>>>>> cannot anticipate everyone's shader needs. Thus if you want the 
>>>>>>>>>>>>>> default
>>>>>>>>>>>>>> shader to take into account particular material properties you 
>>>>>>>>>>>>>> can either
>>>>>>>>>>>>>> override the defuault shader or attach shader directly to the 
>>>>>>>>>>>>>> node you wish
>>>>>>>>>>>>>> to render.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Alternatively you may choose to disable the default shader, (
>>>>>>>>>>>>>> http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/OceanScene#599)
>>>>>>>>>>>>>>  however
>>>>>>>>>>>>>> you will lose the DOF, glare and fogging effects if no other 
>>>>>>>>>>>>>> shader
>>>>>>>>>>>>>> implementation is provided.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Kim.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 22 February 2011 10:28, Mahendra G.R <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi all,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm using osgOcean and placing a model in the middle of the
>>>>>>>>>>>>>>> ocean, this model has some material properties (its basically a 
>>>>>>>>>>>>>>> .ive file),
>>>>>>>>>>>>>>> when i load the model with osgViewer, its fine, i see all the 
>>>>>>>>>>>>>>> colors etc.
>>>>>>>>>>>>>>> but when i render it placing it inside the ocean, i loose the 
>>>>>>>>>>>>>>> features of
>>>>>>>>>>>>>>> the model.  I read somewhere in the forum to try disabling the 
>>>>>>>>>>>>>>> shaders and
>>>>>>>>>>>>>>> recompile osgOcean (though i felt it had nothing to do with the 
>>>>>>>>>>>>>>> shaders,
>>>>>>>>>>>>>>> just gave a try), did anyone else try loading models in 
>>>>>>>>>>>>>>> osgOcean ??
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>>>> Mahendra
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>> [email protected]
>>>>>>>>>>>
>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> http://www.mahendragr.com
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> osg-users mailing list
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> osg-users mailing list
>>>>>>>> [email protected]
>>>>>>>>
>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://www.mahendragr.com
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> osg-users mailing list
>>>>>>> [email protected]
>>>>>>>
>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> [email protected]
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> http://www.mahendragr.com
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> http://www.mahendragr.com
>>>>
>>>
>>>
>>>
>>> --
>>> http://www.mahendragr.com
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> _______________________________________________
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> http://www.mahendragr.com
>



-- 
http://www.mahendragr.com
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