Hi,
I am looking for an efficient general mesh data structure.
Having feature like Generating  normal arrays and texture coordinate for 
model,Parameterization of Triangulated Surface Meshes ; texture mapping
and that can easily integrate with OSG.

I know some of them like :
openMesh
osgmodeling
CGAL
I need better solution which one is most suitable or there some other library 
which can be helpful to me.
I had hoped that someone might have used it before.


... 


Thank you!

Cheers,
manish

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http://forum.openscenegraph.org/viewtopic.php?p=37202#37202





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