Hi, I am looking for an efficient general mesh data structure. Having feature like Generating normal arrays and texture coordinate for model,Parameterization of Triangulated Surface Meshes ; texture mapping and that can easily integrate with OSG.
I know some of them like : openMesh osgmodeling CGAL I need better solution which one is most suitable or there some other library which can be helpful to me. I had hoped that someone might have used it before. ... Thank you! Cheers, manish ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37202#37202 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

